For the longest time, crossbows were a rarity in the game; only a few existed, and they were from lower-end content. We saw more crossbows later in the Burning Crusade, and by Wrath of the Lich King they were making regular appearances on raid loot tables. These are my five favorite:
5. Felglacier Bolter - One of the many Wrath-era crossbows, this one drops out of the Pit of Saron, off Ick. Groups that fell apart in Pit of Saron usually did so right after this, on the gauntlet, so it wasn't too horrible to farm for. It's got a very Northrend-esque color scheme.
4. Windrunner's Heartseeker - I like the references this one makes - all the Windrunner sisters; its model is a little be Scourgey, a little bit Night Elfish, with a dragony set of horns to boot.
3. Steelhawk Crossbow - I want to say I used this up until the bow dropped off Prince; Attumen the Horseman drops it. It's one of several bird-themed crossbow models, and perhaps the list garish of them.
2. Death Lotus Crossbow - This is one of the new Pandaria crossbow models. It's fairly understated, with a bit of sha-taint, and it comes in pink, blue, and purple flavors, depending what kind of raid you're running. This is what I'm currently using, but I love the Sunwell bow enough that I've got it transmogrified.
1. Scourge Crossbow - This crossbow model is used for a ton of green-quality ones, and when I was looking for a nice transmog crossbow for my blood elf this is the one I picked. It's got clean lines, a nice mix of natural wood and metal, and a relatively compact size.
Next up: Bows. I'll have a bit more to say about them.
2/18/14
Fan-fiction
Blizzard added a fan-fiction forum over on their official forums a couple weeks ago. I didn't think much about it, but then they started posting writing challenges. And, well, my husband is the biggest troll of a troll mage, and a writing topic about portals... yeah. So here's my first ever fan-fic, posted over here.
This mage is trying to kill me.
It was supposed to be a cushy, easy job, really. And after I don't know how many months in the steaming Jade Forest, a trip up to Northrend would have been a nice change.
The commander said he wanted an update on how things were going since Deathwing's defeat. I figured it would be a couple weeks on a gryphon, stopping in the outposts across the continent for reports, with a handful of companions in case of any lingering trouble. The priestess was an easy choice - Elaine and I grew up in Westfall together, and I know she's got my back in trouble. She pulled in the paladin, Wilton Stonehammer. The dwarf has set himself up as something of a protective uncle to Elaine, and I can't really complain about that. The commander provided the - well, Elaine and I settled on rogue, because that gnome's hands are just nowhere to be found if not in someone else's pockets.
We were supposed to meet the gnome, Fizzle Stembolts, at Lion's Landing, so Elaine and Wilton and I headed down to Krasarang and eventually got him away from a group of rather irritated soldiers whose pocket handkerchiefs Fizzle had apparently acquired without their knowledge. We were debating how to get up to Northrend when Wilton spotted what could only be a mage, fishing off the docks. Since the dwarf is the best of us at striking up conversations with random strangers (seriously, it's like they're all raised in bars or something), he headed over to see if the mage wanted to go along, or, if not, if we could buy a portal to Northrend off him.
I suppose the archaic style of his robes should have been a warning; he had followed Wilton back to the rest of us after what had looked to be an amiable conversation and introduced himself as Malcolm Sanderson, and he had indeed agreed to go with us. He made some complaint about the quantity of octopus in the waters off Krasarang, and then did that hand-wavy stuff mages do, and a portal popped up on the docks. Fizzle hopped through first, then Wilton, then Elaine, then me, presuming the mage would follow behind us.
I found myself freefalling, blue sky above me and very definitely not the snows of Northrend below me. In a panic I pulled at the cords of the parachute I'd meticulously stitched into my cloak with one hand while I flailed out to catch Chad, the coyote I'd left Westfall with, with the other. Once I was floating a bit more slowly down - really, that parachute wasn't designed for two - I could see the others below me. Elaine was floating down slowly on a puff of cloud, and Wilton had that familiar golden glow of the protective Light around him. Fizzle was moving, but it looked like he hadn't fared as well as the paladin that had apparently landed on him.
Above me, I heard Malcolm say, "H-uh." He was, like Elaine, floating gently down through a simple spell.
"Where are we, Malcolm?" I heard Elaine ask, and I cringed at the tone. Elaine was not happy.
"This should be Dalaran," he said. "Last time I went to Dalaran, it was right here..." Malcolm said.
"Yeah? When was that, the First War?" Elaine snapped. "Forsaken Lordaeron. You've dropped us into the middle of Forsaken Lordaeron."
We had landed in a crater, and weak little remnants of the arcane magics that had moved the city flitted around. Wilton had healed the worst of the injuries Fizzle had taken from the fall, which was just as well, because Elaine, still glaring at the mage, had faded into the shadows. You just don't make a priestess angry.
"I could try again--"
"NO!" the four of us cut off Malcolm.
"We can't very well walk to Northrend, though," Wilton said.
"Look," I said, "the Horde maintain a zeppelin tower just outside the Undercity. If we're careful, we can probably just sneak onto one and drop off over the water in Northrend before it docks."
"Aye, lass, but we have to get to that tower. And there's all of Silverpine and a good bit of Tirisfal between us and it," Wilton said.
"What about the lake?" Fizzle asked. The dwarf raised a brow at him, then thumped his breastplate with his mace.
"Lakes and I do not get along."
"Oh, please," Elaine rolled her eyes, waggling her fingers at him, and Wilton frowned as he floated up about six inches on a cloud similar to the one Elaine was still standing on herself.
"You know I hate this," he said.
"But it works," she said.
"Fine, fine, let's get walking," I said.
"Hm, Lordamere Lake," Malcolm muttered as we started out of the crater. "Rather dull for fish..."
This mage is trying to kill me.
It was supposed to be a cushy, easy job, really. And after I don't know how many months in the steaming Jade Forest, a trip up to Northrend would have been a nice change.
The commander said he wanted an update on how things were going since Deathwing's defeat. I figured it would be a couple weeks on a gryphon, stopping in the outposts across the continent for reports, with a handful of companions in case of any lingering trouble. The priestess was an easy choice - Elaine and I grew up in Westfall together, and I know she's got my back in trouble. She pulled in the paladin, Wilton Stonehammer. The dwarf has set himself up as something of a protective uncle to Elaine, and I can't really complain about that. The commander provided the - well, Elaine and I settled on rogue, because that gnome's hands are just nowhere to be found if not in someone else's pockets.
We were supposed to meet the gnome, Fizzle Stembolts, at Lion's Landing, so Elaine and Wilton and I headed down to Krasarang and eventually got him away from a group of rather irritated soldiers whose pocket handkerchiefs Fizzle had apparently acquired without their knowledge. We were debating how to get up to Northrend when Wilton spotted what could only be a mage, fishing off the docks. Since the dwarf is the best of us at striking up conversations with random strangers (seriously, it's like they're all raised in bars or something), he headed over to see if the mage wanted to go along, or, if not, if we could buy a portal to Northrend off him.
I suppose the archaic style of his robes should have been a warning; he had followed Wilton back to the rest of us after what had looked to be an amiable conversation and introduced himself as Malcolm Sanderson, and he had indeed agreed to go with us. He made some complaint about the quantity of octopus in the waters off Krasarang, and then did that hand-wavy stuff mages do, and a portal popped up on the docks. Fizzle hopped through first, then Wilton, then Elaine, then me, presuming the mage would follow behind us.
I found myself freefalling, blue sky above me and very definitely not the snows of Northrend below me. In a panic I pulled at the cords of the parachute I'd meticulously stitched into my cloak with one hand while I flailed out to catch Chad, the coyote I'd left Westfall with, with the other. Once I was floating a bit more slowly down - really, that parachute wasn't designed for two - I could see the others below me. Elaine was floating down slowly on a puff of cloud, and Wilton had that familiar golden glow of the protective Light around him. Fizzle was moving, but it looked like he hadn't fared as well as the paladin that had apparently landed on him.
Above me, I heard Malcolm say, "H-uh." He was, like Elaine, floating gently down through a simple spell.
"Where are we, Malcolm?" I heard Elaine ask, and I cringed at the tone. Elaine was not happy.
"This should be Dalaran," he said. "Last time I went to Dalaran, it was right here..." Malcolm said.
"Yeah? When was that, the First War?" Elaine snapped. "Forsaken Lordaeron. You've dropped us into the middle of Forsaken Lordaeron."
We had landed in a crater, and weak little remnants of the arcane magics that had moved the city flitted around. Wilton had healed the worst of the injuries Fizzle had taken from the fall, which was just as well, because Elaine, still glaring at the mage, had faded into the shadows. You just don't make a priestess angry.
"I could try again--"
"NO!" the four of us cut off Malcolm.
"We can't very well walk to Northrend, though," Wilton said.
"Look," I said, "the Horde maintain a zeppelin tower just outside the Undercity. If we're careful, we can probably just sneak onto one and drop off over the water in Northrend before it docks."
"Aye, lass, but we have to get to that tower. And there's all of Silverpine and a good bit of Tirisfal between us and it," Wilton said.
"What about the lake?" Fizzle asked. The dwarf raised a brow at him, then thumped his breastplate with his mace.
"Lakes and I do not get along."
"Oh, please," Elaine rolled her eyes, waggling her fingers at him, and Wilton frowned as he floated up about six inches on a cloud similar to the one Elaine was still standing on herself.
"You know I hate this," he said.
"But it works," she said.
"Fine, fine, let's get walking," I said.
"Hm, Lordamere Lake," Malcolm muttered as we started out of the crater. "Rather dull for fish..."
12/8/13
Weapon Models: Top 5 Guns
Right now I'm transmogging everything to a bow, so doing the guns first may be a bit... incongruous? But, as a Tauren and an engineer, these are my five favorite gun models in the game.
5. Flawless Arcanite Rifle: This is perhaps the most suitably Tauren gun in the game, and it's from engineering, which makes it that much better.
4. Bodyguard's Rifle: There are several recolors of this gun from quests in Pandaria that are equally attractive. The details of the styling are nice, and they fit well with a lot of the expansion's graphical themes. I like the sleeker barreled guns, as well, so it gets points for that.
3. Nesingwary 4000: I'll admit, I hated this gun for a while in Wrath, because I couldn't get rid of it. I had this gun from the time I could first make it as an engineer all the way up through the middle of Ulduar, when I finally got Giant's Bane. In retrospect, though, it's a nice-looking gun, very Kirin-Tor-esque and Northrendy.
2. Fox Hunter's Rifle: This is perhaps the only version of this model you can get Horde-side; it's Lorna Crowley's gun. Have I posted about Lorna before? I love Lorna, and I wish we saw more of her after Silverpine. Awesome characters get awesome guns.
1. Wolfslayer Sniper Rifle: This is probably the hugest of guns you can get on a Tauren, and once the new gun sounds go in, maybe I'll go back to it. It has nice, clean lines, nice details, and you get it off the Opera event in Karazhan. I got this so many times while trying to get the Lil' Bad Wolf pet. Ahem. Of course I still had it in the bank...
Next up: top five crossbows. And I'll take the pictures outside the Shrine so you can actually see them. >.>
5. Flawless Arcanite Rifle: This is perhaps the most suitably Tauren gun in the game, and it's from engineering, which makes it that much better.
4. Bodyguard's Rifle: There are several recolors of this gun from quests in Pandaria that are equally attractive. The details of the styling are nice, and they fit well with a lot of the expansion's graphical themes. I like the sleeker barreled guns, as well, so it gets points for that.
3. Nesingwary 4000: I'll admit, I hated this gun for a while in Wrath, because I couldn't get rid of it. I had this gun from the time I could first make it as an engineer all the way up through the middle of Ulduar, when I finally got Giant's Bane. In retrospect, though, it's a nice-looking gun, very Kirin-Tor-esque and Northrendy.
2. Fox Hunter's Rifle: This is perhaps the only version of this model you can get Horde-side; it's Lorna Crowley's gun. Have I posted about Lorna before? I love Lorna, and I wish we saw more of her after Silverpine. Awesome characters get awesome guns.
1. Wolfslayer Sniper Rifle: This is probably the hugest of guns you can get on a Tauren, and once the new gun sounds go in, maybe I'll go back to it. It has nice, clean lines, nice details, and you get it off the Opera event in Karazhan. I got this so many times while trying to get the Lil' Bad Wolf pet. Ahem. Of course I still had it in the bank...
Next up: top five crossbows. And I'll take the pictures outside the Shrine so you can actually see them. >.>
11/12/13
In Memorium
One of Straw Hat Pirates' longest-tenured members died this weekend. In-game, he was best known as Mudcrutch, a warrior and a damned good tank, but he also went by Fwibid and, perhaps one of the most clever of funny names, Bwahaha. (Imagine it in quest-giver text.) A lot of us knew him as Steve. He was Maklak's drummer until he moved back to Southern California, and you can hear him on their self-titled album. (I recommend "Roseblood" - I listened to that a lot when my cat died a couple years ago.)
Mud was one of our officers during our last peak of raiding drama (ICC, wow), and he was the one who talked me down off ledges when I just wanted to say to hell with it and quit or disband. He had just recently started playing Diablo 3 and was enjoying that quite a bit, and he had transferred a character over to his brother's server in WoW so they could play together more. He was the guy who could freestyle riff Hozen lingo in guild chat, who joined one of those huge, invites-anyone guilds with a misspelled name just to see what their guild chat was like. (Apparently anthropologically interesting.)
I'd known him almost eight years; when I first joined the guild, he was part of the group I hung out with on New Year's Eve to watch the fireworks in Thunder Bluff. He'll be missed. :(
Mud was one of our officers during our last peak of raiding drama (ICC, wow), and he was the one who talked me down off ledges when I just wanted to say to hell with it and quit or disband. He had just recently started playing Diablo 3 and was enjoying that quite a bit, and he had transferred a character over to his brother's server in WoW so they could play together more. He was the guy who could freestyle riff Hozen lingo in guild chat, who joined one of those huge, invites-anyone guilds with a misspelled name just to see what their guild chat was like. (Apparently anthropologically interesting.)
I'd known him almost eight years; when I first joined the guild, he was part of the group I hung out with on New Year's Eve to watch the fireworks in Thunder Bluff. He'll be missed. :(
11/11/13
On classes
Why do I like the classes I play? Why don't I like the ones I'm not? A few bullet points:
Classes I'm playing:
Hunter
- Independence: I'm a solo player by nature, and being able to do so when I want to is great. Hunters are great for soloing.
- Ranged: I have a ranged mentality; I like being far enough away to have a chance to run away if things go pear-shaped.
- Manageable rotation: Okay, so marksman doesn't really have that reputation, but for me, it works. I can macro the core of it (Chimera/Steady/Arcane) and work in all the specials (Stampede, Crows, Rapid Shot, etc.) as they're available. I can't make that work on every class.
Priest
- Multiple healing styles: A priest can go Disc or Holy, and within each, switch it up even more - single target, AOE, direct heals, indirect heals. I love options.
- Reasonable healer soloing: I can quest as a disc priest and just not die. Is this what it feels like to be a pally? I'm not sure.
Rogue
- Stealth: I discovered the thrill of just walking by stuff to pick flowers way back in Azshara at level 50, and it's just wonderful. I don't have to fight stuff unless I want to. It's like flying before there was flying.
- Survivability: Evasion tanking the 2nd boss in the Black Morass for the last ~20% was a rush, and not doable on every class.
Shaman
- Chain Lightning: I love elemental, and spamming chain lightning is a bit disturbingly satisfying, especially when it procs and you get double chains.
- Ghost Wolf: Happy puppy dances!
Warrior
- Shield Slam! Shield slam is so fun it warrants an exclamation point rather than a colon.
- Charge: I leveled in Battle Stance way too long just to keep using charge.
- Victory Rush: Because hitting things makes you feel better!
Warlock
- FIRE. Uh, yeah, that's most of it. BURN ALL THE THINGS goes a surprisingly long way with me. And I love my little goblin destro lock.
Druid
- Flight Form: I'll admit it, I made the druid initially for faster herbing. And then I discovered just how amazing flight form is: hop out of water, keybind, A BIRD! As I said earlier today, such freedom.
- Healing: My second favorite healing playstyle; variety of buttons, instant heals, some AOE "oh crap" options.
- Downside: I like the Balance playstyle, but moonkin form just does not do it for me. If I could glyph to play Balance and still look like a Tauren, I would. (Am I the only Resto druid not glyphed to look like a tree?)
Classes I'm not (really) playing:
Mage
- Main server is full. That's pretty much my main reason my mage got stranded at 40. I was enjoying fire, then moved her to move some heirlooms when server transfers were cheap. Then I rolled my druid on my main server...
Death Knight
- Confusing rotations: I don't know which buttons I'm supposed to push when. I'm not sure which abilities really go with which spec.
- Starting zone: I've played through the DK starting zone... five times now? It's like the Worgen, Goblin, and Pandaren zones - once was enough. Having the option would be nice, but having the option to skip it would also be nice.
Paladin
- Confusing rotations: Same problem as the DK, really - I was okay until Mists, and then enough changed fundamentally that I don't know what I'm doing again. There's even only one DPS spec and I'm not sure what buttons to push for AOE vs. single-target.
- Healing not compelling: I tried healing briefly, but stopped because I couldn't figure out how to not run out of mana. That was really unfamiliar.
- Upside: Since the paladin is my last character under 87 on my main server, I'm probably going to try her again when I finish my druid. Maybe *gasp* tanking.
Monk
- Late to the game: The monk suffers from being a new class when I'm full on my main server.
- Melee animations: The monk animations override a lot of the best melee animations - undead female special melee attack, the flippy one. I just... wasn't as interested when I saw that.
11/10/13
11/9/13
Here be Spoilers
So I bought the virtual ticket for Blizzcon this year, partly because it went up for sale while I still had birthday money, and I figured, hey, I'll get a pet out of it. The opening ceremony was free to stream, but subtitles only work on the main stage stream, which you only have access to with the ticket, and... I left my authenticator at home. >.< So I watched the stream soundless at the reference desk at work between helping the occasional Friday afternoon patron, coupled with WoW Insider's live blog so I could actually get some context.
So we learned:
I've always wanted to see a lot of the places that we know were changed because of pre-WoW storyline events, and places like Netherstorm, that's getting ripped apart, and Zangarmarsh, that the naga have been draining - those were pretty high on my list. (Please let sea horses work in the Zangar Sea.) But really - it hadn't occurred to me that the changes in Shadowmoon Valley were so recent, really. Auchindoun, Karabor, and such - I didn't think I'd ever get to see them pre-destruction/corruption.
So far as I've been able to tell, they've been avoiding telling us who gets Garrosh back in time, but really, who has power over time nowadays? Bronze dragons to some extent, and certain Timewalkers. Given the last vision that the hourglass gives us on the Timeless Isle, I have a short list of bets to make about that.
I keep wanting to say Wrathion is involved in all this somehow, but every time I look at his background, I keep saying, dude, this kid's origin is just as screwed up as Anakin Skywalker's. I'm not going to bother. But if Wrathion's visions of the Legion are because he's somehow from the forked time, rather than our own... But I don't think the Black Dragonflight was there long ago enough for that to be true.
Anywho, I have a placeholder Draenei now.
So we learned:
- We're going back in time to Draenor because Garrosh. Apparently Star Trek isn't the only franchise to fork time in the past to get new content; Garrosh plays the role of the Romulan who went back to destroy Vulcan, and we get to play elder Spock, or some such. (Woo double franchise spoiler post.)
- New level cap is 100. All well and good, lets them add another talent tier easily. The expansion after this, they'll probably have to redistribute them again.
- When expansion purchase, you can boost a character to 90. This is good for folks who have been out of the game a long time, or if you've got friends on the other faction or another server you want to play with more right away.
- They're adding player garrisons. We liked the farms so much, they're giving us a whole little town to play with, and we get to pick where to put it. Collect NPCs; they'll do some crafting stuff for you. Sounds like this is a partial answer to all those requests to make the gathering skills baseline.
- Draenor was gorgeous before the Legion showed up.
I've always wanted to see a lot of the places that we know were changed because of pre-WoW storyline events, and places like Netherstorm, that's getting ripped apart, and Zangarmarsh, that the naga have been draining - those were pretty high on my list. (Please let sea horses work in the Zangar Sea.) But really - it hadn't occurred to me that the changes in Shadowmoon Valley were so recent, really. Auchindoun, Karabor, and such - I didn't think I'd ever get to see them pre-destruction/corruption.
So far as I've been able to tell, they've been avoiding telling us who gets Garrosh back in time, but really, who has power over time nowadays? Bronze dragons to some extent, and certain Timewalkers. Given the last vision that the hourglass gives us on the Timeless Isle, I have a short list of bets to make about that.
I keep wanting to say Wrathion is involved in all this somehow, but every time I look at his background, I keep saying, dude, this kid's origin is just as screwed up as Anakin Skywalker's. I'm not going to bother. But if Wrathion's visions of the Legion are because he's somehow from the forked time, rather than our own... But I don't think the Black Dragonflight was there long ago enough for that to be true.
Anywho, I have a placeholder Draenei now.
Labels:
draenor,
expansion,
garrisons,
spoilers,
warlords of draenor
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