I've been poking around in my guild's raid logs since the patch,
partly because I'm so glad to be rid of Sidewinders, and partly because
being rid of Sidewinders didn't make me worse.
Pre-7.1.5: ilvl 870, average DPS for boss fights in heroic Emerald Nightmare: 209,635.1 (log)
Post-7.1.5: ilvl 876, average DPS for boss fights in heroic Emerald Nightmare: 240,105.2 (log)
My
ilvl has only gone up a little, but that's about the same kind of boost
in raw numbers that I saw from initially switching to Sidewinders a few
weeks into normal Emerald Nightmare. I didn't like doing it; I like
the on-demand instant shot that Arcane Shot has become, and other than
kind of switching Marked Shot for Serpent Sting, it's the same three
shots that were the core of my Molten Core rotation.
I
realize a lot of hunters are disappointed in Marksman (and Beast
Mastery) right now, but playing at the level I am (where that 308k on
Nythendra is kind of a personal non-trash best), I'm really happy with
my numbers. I'm also really happy to have some traps back.
After
this long, I had gotten used to the Sidewinders/Marked Shot AOE, but by
the time we got to Dragons trash I was pushing out relatively decent
numbers again.
Overall, across our raid group, the patch was good.
We steamrolled through H-Emerald Nightmare, beating our record times
for both Cenarius and Xavius, andwent for a couple easy kills in normal
Trial of Valor, but no one wanted to go through then minutes of Helya
after all that. Sunday we're going to look at heroic Trial of Valor and
see what it looks like now.
Still want some kind of
really AOE (either damage or heals) for my discipline priest, but that
doesn't seem likely at this point.
Showing posts with label multi-shot. Show all posts
Showing posts with label multi-shot. Show all posts
1/12/17
8/4/16
The Return of Hunter's Mark
So I've been using a shot macro since like, Karazhan or Wrath sometime, when I realized I was not effectively using Steady Shot in my rotation. The macro has changed a bit over the years, as shots available changed, haste plateaus affected it, and so forth.
So, Steady Shot is gone for me. I don't really miss it - I like having Arcane Shot back, on demand, free and on the move. I do miss the Aimed Shot mobility, but that's just a matter of retraining myself to stand still for it. I've got Aimed Shot, Arcane Shot, Multi-Shot, and Marked Shot for core shots now, with Bursting Shot as an interesting kind of combination of Barrage and the old Scatter Shot. I went with Murder of Crows for my regular set up, which I've been occasionally regretting when I go to farm old raids and forget that I can't just change it on the fly when I remember, after I'm there, that I kind of want it for that. I love the crows, though, and it feels safer in raids and dungeons since my mastery increases my range now and I don't have as good a feel for how far back is safe to Barrage yet.
So, Steady Shot is gone for me. I don't really miss it - I like having Arcane Shot back, on demand, free and on the move. I do miss the Aimed Shot mobility, but that's just a matter of retraining myself to stand still for it. I've got Aimed Shot, Arcane Shot, Multi-Shot, and Marked Shot for core shots now, with Bursting Shot as an interesting kind of combination of Barrage and the old Scatter Shot. I went with Murder of Crows for my regular set up, which I've been occasionally regretting when I go to farm old raids and forget that I can't just change it on the fly when I remember, after I'm there, that I kind of want it for that. I love the crows, though, and it feels safer in raids and dungeons since my mastery increases my range now and I don't have as good a feel for how far back is safe to Barrage yet.
Labels:
7.0,
aimed shot,
arcane shot,
hunter's mark,
macros,
marked shot,
multi-shot,
priest,
steady shot,
weak auras
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