So as I'm logging around my level 100 toons today, when I got to my shaman, I suddenly realized I didn't know if she was going to have a spec that she could transmog into Gorehowl with the artifact weapons. I don't play enhancement, and I remembered that elemental is getting a fist weapon (cool enough), but... Gorehowl?
Not all of my toons have weapon transmogs that I care about; my mage, for example, has the basic Draenor staff because all the staffs I like to go with her transmog are bound to other characters, and at this point I'm not buying duplicates when the looks are going to get shared so soon.
Some of them, though, I'm probably going to have to change.
Hunter (main), marksman
Currently: Golden Bow of Quel'Thalas
Changing?: Nope, hunters have been able to transmog between ranged weapon looks for a while, and Marksman is getting the bow artifact, anyway. The Windrunners are cool, and all, but I'm a Tauren. My alt hunters by and large don't really have a preferred mog weapon, although my original Night Elf is tranmogged into the Gorewood Bow (Blightcaller raids, heh) right now; most of them may use the artifact looks.
Showing posts with label hunter. Show all posts
Showing posts with label hunter. Show all posts
7/16/16
11/8/15
Legion sounds awesome!
Okay, for once I got to watch BlizzCon streams at home in real time! All in all, I'm excited about a lot of the stuff they talked about. I'm not super-stoked about playing Marksman without a pet, but it's for sentimental reasons, not mechanical ones, so I figure I'll just swap over to Beast Mastery when I want to visit my pets.
But what I am looking forward to... (If you don't have livestream access, try Blizzard Watch for info and lots of pictures!)
But what I am looking forward to... (If you don't have livestream access, try Blizzard Watch for info and lots of pictures!)
10/15/14
6.0 - Initial Thoughts
Patch day has come and gone, and besides Battleground queues being temporarily broken...
First and foremost, my warrior looks amazing. When I first saw her updated model in the beta, I nearly cried. Troll hair has been notoriously... sad, and she just looks awesome now.
My wolf dances again. I started burning party grenades after watching my tauren’s facial expressions while dancing, and I had puppy out from a foray into the new UBRS, and... I may have kind of shouted in excitement to my husband.
I only changed 7 of about 40 faces: three unfortunate human eyebrows; two unexpectedly scowling gnomes; one overly perky night elf; and one troll that has so many awesome options now that I liked better. The rest I’ve been happy enough with, although I might go change some hairstyles now that they’re less blocky.
My rogue won the most-filled-crafting-tab. She’s the one that’s kept one stack of every type of herb.
I shoved so much stuff into void storage on my main hunter... and then went and did the same on my warlock, because wow, she had a lot of banked gear.
My shaman won the most-gold-from-currency-conversion: ~1400g.
I snagged the Bottomless Bag pattern for <100g. Thanks, combined Auction House!
And soloing... Just, wow. Last time I hopped into Dragon Soul 10N (about 3 weeks ago?) Morchok killed me since my pet wouldn’t tank him. I killed him in 9 seconds last night. Everything up to Spine was a cakewalk; Spine does some weird rolling stuff that’s going to take some work to get down smoothly.
I haven't tried out healing on my priest yet - I have heard mixed reviews. I'll see how it goes later this week.
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I need a 'mog worthy of her now. |
My wolf dances again. I started burning party grenades after watching my tauren’s facial expressions while dancing, and I had puppy out from a foray into the new UBRS, and... I may have kind of shouted in excitement to my husband.
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eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee |
My rogue won the most-filled-crafting-tab. She’s the one that’s kept one stack of every type of herb.
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Yes, that's Blood of Heroes. |
My shaman won the most-gold-from-currency-conversion: ~1400g.
I snagged the Bottomless Bag pattern for <100g. Thanks, combined Auction House!
And soloing... Just, wow. Last time I hopped into Dragon Soul 10N (about 3 weeks ago?) Morchok killed me since my pet wouldn’t tank him. I killed him in 9 seconds last night. Everything up to Spine was a cakewalk; Spine does some weird rolling stuff that’s going to take some work to get down smoothly.
I haven't tried out healing on my priest yet - I have heard mixed reviews. I'll see how it goes later this week.
Labels:
6.0,
hunter,
priest,
professions,
troll,
warlords of draenor,
warrior
7/11/12
Deficiencies
As the title of this blog probably makes clear, I play Marksman hunters. Four of them, three of which are 85, and the fourth is 82 and waiting for me to get around to doing Cataclysm zones yet again. But as I have eight characters at 85 and a slew of lower level characters, it's probably also clear that I play other classes.
Like with hunters, my foray into other classes tends to be specialization specific: I play priests almost exclusively as discipline, for example. I think my 85 priest has two 5-man runs as shadow... ever. I've never specialized into Holy. My warlock (who will likely get bumped up the alt chain due to the 'lock changes in Mists) is exclusively destruction. My rogue was exclusively subtlety until dual-spec and the simplification of okay assassination damage rotations in Wrath made it possible for me to do more than solo or PVP on her. My warrior was my most frequent foray into active dual-specializing; I leveled her as fury, but also kept up with her prot spec (which I love to pieces). My shaman has an offspec (right now it's enhancement, though for a period in Burning Crusade it was resto), but she hasn't actually queued as anything but elemental in probably three years.
For the most part I do okay with these alts. My priest has done 6/8 of Dragon Soul 10, somehow missing a random boss in each half, but having killed Deathwing. I healed extensively with her at 70, gearing her out as well as Duskhawk through both Karazhan and whatever we were calling Justice/Valor points back then. My warrior (whom y'all have seen in her shiny new transmogrification recently) can tank the new five-mans okay when I get up the nerve to queue into them, and my baby warrior is being leveled prot and doing random dungeons exclusively as a tank - I haven't even given her a DPS offspec. (Prot AOE with Blood & Thunder, Cleave, and Victory Rush is a surprisingly satisfying way to level if you can find areas dense enough to pull enough mobs at the same time.) I haven't done as much with my rogue recently, but I very much enjoyed 2v2 with my brother's rogue way back in the day, as well as Extreme Herb Farming (AKA getting exalted with Sporeggar via solo herbing trips in Underbog). My warlock is... complicated as destro right now, but I think I'm getting a feel for it again. She's got my transmutation alchemy, and I like her more as a goblin than when she was a blood elf. My shaman I've taken through raid finder and gotten geared about equally to my priest - spammable chain lightning is awesome.
Those are the alts I'm at least marginally good at. Combined with my hunters, that's six of ten classes. The remainders (death knight, druid, mage, and paladin) I haven't gotten to level cap. Even with all my baby alts, the ones I play the most are the priests (discipline, one of each faction, both in Northrend) and my warrior, who's in the upper 40s right now. I like priest healing, and the queues for both the priests and the baby prot warrior are generally fast and painless. That doesn't help with the "expand my horizons" kind of stuff I figured I would do prior to Mists, though.
Now, I've got one of each of the others. I actually have a crapload of level 5ish mages, mostly gnomes, mostly with the same name. I finally made myself get one further, so I have a draenei fire mage in the mid-20s. She has portals! And I know crap about fire. My husband plays a mage at level cap, so I theoretically have someone around I could ask for help, except he plays the two other specs: arcane for PVE and frost for PVP. Let's face it; I like to burn stuff. This is why my warlock is destro. I'm looking forward to Hot Streak, when I can cut out Arcane Missiles and spend more time with Pyroblast. But really - I have no idea what I'm doing. I push buttons, fire happens, and maybe I'm doing okay? It's hard to gauge if I'm doing okay DPS at my level when I don't have heirlooms on the server she's on, and most of the other DPS I random into groups with do. I'm having fun with her, which is the important part, but I don't want to be a burden on a group (or kicked) if I'm not pulling my weight and just don't realize it.
I tried playing a death knight back when they first came out, and it wasn't too bad; I just got bored with it. I made a new one a couple months ago to try to see if it's any better now in terms of "got bored with it" - and I'm not sure, because the specs and rotations don't really readily present themselves. I have a bunch of buttons, and they do stuff, but I don't know which strikes to use in which spec. She's unholy mostly because I find the ghoul names amusing. She's also already acting as a bank, at 58.
I have a different but similar problem with my druid. She's 15, currently feral, and which abilities she's supposed to use are obvious. I just can't seem to get into playing her. Maybe it's the zone - I started her as a worgen, so at this point she's been dumped into Darkshore, and really, after hearthing to Auberdine for the entirety of my Vanilla Alliance career, Darkshore is painful for me. I spent a lot of time there, and the places and NPCs that I was familiar with are dead and destroyed. Maybe if I take her over to Westfall the environment won't be so discouraging to getting to know her.
I've got two paladins. One is my original Vanilla paladin, still in her 40s, who was shuffled around servers when transfers were free from overcrowding. The other is my relatively new Tauren paladin, who is about 72. I've been playing them as retribution, because ret is relatively easy, the buttons you push are pretty straightforward, and stuff dies. I've gotten to the point that I'm not sure I'm doing ret right in groups, though; I'm pretty sure I should be doing better DPS, but I'm not sure how. So I got them both some intellect plate (a challenge in both level brackets, surprisingly - and intellect plate heirlooms, at least from Justice Points, seem to be... lacking) and gave them holy off-specs, and... Oh, my God, I have no idea what any of these buttons or procs in holy mean. I heal on three priests, right? I push buttons, heals and bubbles happen, and I'm pretty good at keeping my mana bar at least half full for most of a dungeon, unless the tank or DPS are crazy and pull all the things. But on the paladin? I haven't really figured out her mana management. I looked at some forum posts, and it seems to be a matter of picking efficient spells, using spells I don't have yet at that level, and judging with Insight. But just reading spell tooltips and talents, I'm really not sure.
So yeah, there's four classes that I haven't played much, and at this point I think I've figured out why: they're not intuitive for me. Whether this is a deficiency of me or of the class or spec in question, I'm not sure. My guild's death knight contingent, which had been pretty strong in Wrath even after the novelty wore off, has been more or less decimated in Cataclysm. We don't have any death knights raiding regularly with us, and the ones that sometimes do are alts. If I'm going to play her at all, I think I'm going to have to look up what each spec uses just so I can figure out how to get started with her. We still have some dedicated druids; I think in the case of druids, it's really just me. For some reason they don't click. Paladins the guild still has in spades, and I think in this case it's a learning curve thing. I'm going to have to actually sit down and read something to do 5's as a holy paladin, which seems kind of weird after how intuitively I got into discipline healing. I think for the mage it may just be I picked a bad leveling spec, at least for groups; I'm kind of a slow caster on her still, so stuff tends to die in heirloomed groups before I can get a fireball off on it.
The overall deficiency with these classes probably isn't the classes, really; the problem is that I tend to pick specs that I like conceptually. I was into Robin Hood and William Tell when I was in... about 4th grade; accuracy and trick shot kind of stuff appealed to me; I went Marksman in Vanilla, and other than occasional stints to tame pretty things, I've never left it. I like discipline priesting because I like indirect healing, and I like utility, which discipline used to have a bit more of way back when. I love atonement healing, and it's made leveling as discipline, which I've always done with my priest, so overpowered. I can handle stuff up to about six or seven levels higher (singly; I've done groups of about six mobs three and four levels higher (accidentally) without dying) before the hit rating glyph for Smite and Holy Fire becomes insufficient. I rolled my first warrior with the intention of tanking - before I rolled my first Horde hunter, actually. I didn't actually level her for another two or three years, but smacking stuff in the face with a shield is my favorite part of being a warrior. I've always loved subtlety's survivability, and getting around without being noticed is my favorite part of being a rogue: cat burgling, in a way, even though it's just an herb or something. My lock is a pyro (and my void walker always got me killed). And, well, I mentioned my shaman and chain lightning.
I like the idea of a pyro mage. I have a chimenea in the back yard, and I like to have fires. I also picked up grilling recently, because, well, fire. (First time lighting a charcoal grill: one match. /flex) Arcane appeals to me for similar reasons that discipline originally did, but the novelty of setting the world on fire with my draenei probably has to wear off first. Holy was my first spec as a paladin, and I went ret when I picked the class up again... five? years later for the expediency of leveling. The last time I really played holy, consecration was a talent. It's changed so drastically since then. Death knights and druids, though? I don't really conceptually favor any of their specs - this is probably part of my problem getting into them.
So for now the death knight and druid will probably stay on the bench; since I kind of get the mage, and at least sort of get ret paladins, even if I haven't figured out how to make holy work, I'll probably focus on those two of my un-level-capped classes.
Like with hunters, my foray into other classes tends to be specialization specific: I play priests almost exclusively as discipline, for example. I think my 85 priest has two 5-man runs as shadow... ever. I've never specialized into Holy. My warlock (who will likely get bumped up the alt chain due to the 'lock changes in Mists) is exclusively destruction. My rogue was exclusively subtlety until dual-spec and the simplification of okay assassination damage rotations in Wrath made it possible for me to do more than solo or PVP on her. My warrior was my most frequent foray into active dual-specializing; I leveled her as fury, but also kept up with her prot spec (which I love to pieces). My shaman has an offspec (right now it's enhancement, though for a period in Burning Crusade it was resto), but she hasn't actually queued as anything but elemental in probably three years.
For the most part I do okay with these alts. My priest has done 6/8 of Dragon Soul 10, somehow missing a random boss in each half, but having killed Deathwing. I healed extensively with her at 70, gearing her out as well as Duskhawk through both Karazhan and whatever we were calling Justice/Valor points back then. My warrior (whom y'all have seen in her shiny new transmogrification recently) can tank the new five-mans okay when I get up the nerve to queue into them, and my baby warrior is being leveled prot and doing random dungeons exclusively as a tank - I haven't even given her a DPS offspec. (Prot AOE with Blood & Thunder, Cleave, and Victory Rush is a surprisingly satisfying way to level if you can find areas dense enough to pull enough mobs at the same time.) I haven't done as much with my rogue recently, but I very much enjoyed 2v2 with my brother's rogue way back in the day, as well as Extreme Herb Farming (AKA getting exalted with Sporeggar via solo herbing trips in Underbog). My warlock is... complicated as destro right now, but I think I'm getting a feel for it again. She's got my transmutation alchemy, and I like her more as a goblin than when she was a blood elf. My shaman I've taken through raid finder and gotten geared about equally to my priest - spammable chain lightning is awesome.
Those are the alts I'm at least marginally good at. Combined with my hunters, that's six of ten classes. The remainders (death knight, druid, mage, and paladin) I haven't gotten to level cap. Even with all my baby alts, the ones I play the most are the priests (discipline, one of each faction, both in Northrend) and my warrior, who's in the upper 40s right now. I like priest healing, and the queues for both the priests and the baby prot warrior are generally fast and painless. That doesn't help with the "expand my horizons" kind of stuff I figured I would do prior to Mists, though.
Now, I've got one of each of the others. I actually have a crapload of level 5ish mages, mostly gnomes, mostly with the same name. I finally made myself get one further, so I have a draenei fire mage in the mid-20s. She has portals! And I know crap about fire. My husband plays a mage at level cap, so I theoretically have someone around I could ask for help, except he plays the two other specs: arcane for PVE and frost for PVP. Let's face it; I like to burn stuff. This is why my warlock is destro. I'm looking forward to Hot Streak, when I can cut out Arcane Missiles and spend more time with Pyroblast. But really - I have no idea what I'm doing. I push buttons, fire happens, and maybe I'm doing okay? It's hard to gauge if I'm doing okay DPS at my level when I don't have heirlooms on the server she's on, and most of the other DPS I random into groups with do. I'm having fun with her, which is the important part, but I don't want to be a burden on a group (or kicked) if I'm not pulling my weight and just don't realize it.
I tried playing a death knight back when they first came out, and it wasn't too bad; I just got bored with it. I made a new one a couple months ago to try to see if it's any better now in terms of "got bored with it" - and I'm not sure, because the specs and rotations don't really readily present themselves. I have a bunch of buttons, and they do stuff, but I don't know which strikes to use in which spec. She's unholy mostly because I find the ghoul names amusing. She's also already acting as a bank, at 58.
I have a different but similar problem with my druid. She's 15, currently feral, and which abilities she's supposed to use are obvious. I just can't seem to get into playing her. Maybe it's the zone - I started her as a worgen, so at this point she's been dumped into Darkshore, and really, after hearthing to Auberdine for the entirety of my Vanilla Alliance career, Darkshore is painful for me. I spent a lot of time there, and the places and NPCs that I was familiar with are dead and destroyed. Maybe if I take her over to Westfall the environment won't be so discouraging to getting to know her.
I've got two paladins. One is my original Vanilla paladin, still in her 40s, who was shuffled around servers when transfers were free from overcrowding. The other is my relatively new Tauren paladin, who is about 72. I've been playing them as retribution, because ret is relatively easy, the buttons you push are pretty straightforward, and stuff dies. I've gotten to the point that I'm not sure I'm doing ret right in groups, though; I'm pretty sure I should be doing better DPS, but I'm not sure how. So I got them both some intellect plate (a challenge in both level brackets, surprisingly - and intellect plate heirlooms, at least from Justice Points, seem to be... lacking) and gave them holy off-specs, and... Oh, my God, I have no idea what any of these buttons or procs in holy mean. I heal on three priests, right? I push buttons, heals and bubbles happen, and I'm pretty good at keeping my mana bar at least half full for most of a dungeon, unless the tank or DPS are crazy and pull all the things. But on the paladin? I haven't really figured out her mana management. I looked at some forum posts, and it seems to be a matter of picking efficient spells, using spells I don't have yet at that level, and judging with Insight. But just reading spell tooltips and talents, I'm really not sure.
So yeah, there's four classes that I haven't played much, and at this point I think I've figured out why: they're not intuitive for me. Whether this is a deficiency of me or of the class or spec in question, I'm not sure. My guild's death knight contingent, which had been pretty strong in Wrath even after the novelty wore off, has been more or less decimated in Cataclysm. We don't have any death knights raiding regularly with us, and the ones that sometimes do are alts. If I'm going to play her at all, I think I'm going to have to look up what each spec uses just so I can figure out how to get started with her. We still have some dedicated druids; I think in the case of druids, it's really just me. For some reason they don't click. Paladins the guild still has in spades, and I think in this case it's a learning curve thing. I'm going to have to actually sit down and read something to do 5's as a holy paladin, which seems kind of weird after how intuitively I got into discipline healing. I think for the mage it may just be I picked a bad leveling spec, at least for groups; I'm kind of a slow caster on her still, so stuff tends to die in heirloomed groups before I can get a fireball off on it.
The overall deficiency with these classes probably isn't the classes, really; the problem is that I tend to pick specs that I like conceptually. I was into Robin Hood and William Tell when I was in... about 4th grade; accuracy and trick shot kind of stuff appealed to me; I went Marksman in Vanilla, and other than occasional stints to tame pretty things, I've never left it. I like discipline priesting because I like indirect healing, and I like utility, which discipline used to have a bit more of way back when. I love atonement healing, and it's made leveling as discipline, which I've always done with my priest, so overpowered. I can handle stuff up to about six or seven levels higher (singly; I've done groups of about six mobs three and four levels higher (accidentally) without dying) before the hit rating glyph for Smite and Holy Fire becomes insufficient. I rolled my first warrior with the intention of tanking - before I rolled my first Horde hunter, actually. I didn't actually level her for another two or three years, but smacking stuff in the face with a shield is my favorite part of being a warrior. I've always loved subtlety's survivability, and getting around without being noticed is my favorite part of being a rogue: cat burgling, in a way, even though it's just an herb or something. My lock is a pyro (and my void walker always got me killed). And, well, I mentioned my shaman and chain lightning.
I like the idea of a pyro mage. I have a chimenea in the back yard, and I like to have fires. I also picked up grilling recently, because, well, fire. (First time lighting a charcoal grill: one match. /flex) Arcane appeals to me for similar reasons that discipline originally did, but the novelty of setting the world on fire with my draenei probably has to wear off first. Holy was my first spec as a paladin, and I went ret when I picked the class up again... five? years later for the expediency of leveling. The last time I really played holy, consecration was a talent. It's changed so drastically since then. Death knights and druids, though? I don't really conceptually favor any of their specs - this is probably part of my problem getting into them.
So for now the death knight and druid will probably stay on the bench; since I kind of get the mage, and at least sort of get ret paladins, even if I haven't figured out how to make holy work, I'll probably focus on those two of my un-level-capped classes.
4/7/12
Beta Mists, 6
Hey, Hadrian is back to his normal size! Unfortunately it doesn't look like this means the pet talents are in yet.
The slicky quest in the Jade Forest that wasn't letting me pick up the exploded slickies seems to work now. There are spinning turtles here.
Whoops, phasing error. Maybe I have to complete some more quests to make my turn-in person show up. But now! Going in search of pets!
Aw, you can't actually collect battle pets yet. Sorry, Mr. Mouse!
So far, browsing through, a few pets have abilities in. The Albino Snake, Jubling, Hawk Owl, Nuts, Armadillo Pup, Baby Blizzard Bear, Core Hound Pup, Crimson Whelpling, Mechanical Squirrel, Onyxian Whelpling, Peddlefeet, Strand Crawler, Tranquil Mechanical Yeti, Willy, Bananas, Gurky, Lil' K.T., Mini Tyrael, Pandaren Monk, Phoenix Hatchling, Spectral Tiger Cub, Stone Armadillo, and Zergling all have abilities, although some of them are obviously test abilities.
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Jacob the Test Seagull, with his test abilities |
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Crimson Whelping - pet abilities |
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Bubbles |
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Fetish shaman |
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Otter pup |
Whoops, flew around, and Hadrian shrunk again.
Checked in at the mining trainer; I really hope Trillium's materials get nerfed down to one of each ore.
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First new metal - Ghost Iron |
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Second new metal - Trillium |
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The current incarnation of the specialization pane. |
I seem to still have the Master Marksman ability (Steady Shots are still stacking it and proc'ing Fire!), but I can't find anything in my spellbook that tells me I have it. Oh, wait, there is is! So I'm still supposed to have it. :)
I went to check my priest's talents, and it's consistently giving me a fatal error.
Logged on the Tauren monk to check what the trainer was like, and, well:
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I foresee a lot of new monks falling off the bridge. |
Okay, so I went to look at the warlock again, and they've fixed destro's mana regen spell (Chaotic Energy, which is passive), and the new play style is hella fun. Burning Embers can be used to empower a Soul Fire nuke or to heal - which is helpful, since carrying Burning Embers damages you. So far I've gotten an 83k Soul Fire, and I don't even know how that compares to live.
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Chaotic Energy - Destruction's mana regeneration |
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Fire & Brimstone, sort of like Soulburn just for Destro |
Huh, nice little warlock bug. Shoot keeps trying to turn on, all by itself, even with no wand equipped. And keeping me from casting Rain of Fire without manually canceling it. (Added to the bug thread for it.)
1/18/12
New Shot Macro
I picked up the 2-piece tier 13 recently, and I've been staring at my focus bar again, watching it sit way too full and debating what to do about it. The obvious answer is to use more focus, but I couldn't cram in enough Arcane Shots in to burn off the excess without losing my haste buff or Serpent Sting from missing Chimera.
Enter Kill Command. I wanted to maintain my ~10 second rotation (Chimera's unglyphed cooldown) but burn more focus, which meant using a focus dump that wasn't Arcane Shot. Kill Command is a lot of focus, it hits hard, and it doesn't disrupt my existing rotation. When I get the 4-piece bonus and have to deal with haste procs, then I'll have to reevaluate the rotation again and what it's most useful and feasible to squeeze in with the extra time in the ten seconds between Chimeras.
For now, though, the cast sequence looks like:
The result on LFR Zon'ozz:
Not the most amazing of numbers, but a personal best for him. He's a nice, easy, stand-and-shoot fight in LFR, so he gives pretty numbers to start with.
Enter Kill Command. I wanted to maintain my ~10 second rotation (Chimera's unglyphed cooldown) but burn more focus, which meant using a focus dump that wasn't Arcane Shot. Kill Command is a lot of focus, it hits hard, and it doesn't disrupt my existing rotation. When I get the 4-piece bonus and have to deal with haste procs, then I'll have to reevaluate the rotation again and what it's most useful and feasible to squeeze in with the extra time in the ten seconds between Chimeras.
For now, though, the cast sequence looks like:
/castsequence Chimera Shot, Steady Shot, Steady Shot, Arcane Shot, Arcane Shot, Kill Command, Steady Shot, Steady ShotI wanted to maintain the pairs of Steady Shots before and after Chimera Shot so that when moving through the rotation, I keep the haste buff up, I'm keep Serpent Sting up by having enough focus for Chimera, and I have some focus to do something with after Chimera. The biggest problem I had was on target switching if I happened to be at the Kill Command point in the macro and my pet was still running over, so I'd hit some other buttons and reapply Serpent Sting if needed in the meantime.
The result on LFR Zon'ozz:
Not the most amazing of numbers, but a personal best for him. He's a nice, easy, stand-and-shoot fight in LFR, so he gives pretty numbers to start with.
Labels:
4.3,
arcane shot,
chimera shot,
focus,
hunter,
kill command,
macros,
PVE
1/12/12
Updated Transmogrification
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Duskhawk, Marksman Hunter: Blood Knight, Battleforged, Talhide, Felscale, Malefactor's Eyepatch |
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Elsabeth, Disc Priest: Primal Mooncloth, Boots of the Long Road, Vicious Fireweave Gloves |
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Throop, Prot Warrior: Flintlocke's Piloting Pants, Shinkicker Boots, Tyrant's Shield, Oath-bound Gauntlets, Coldrock Pauldrons |
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Noski, Subtlety/Assassination Rogue: Vengeful & Merciless Gladiator, Skystalker's Leggings |
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Katrine, Destro Lock: Dark Coven Shoulderpads, Ebonweave Robe & Gloves |
12/4/11
Transmogrifying
I hadn't originally planned to change up Dusk's Firelands gear, since the set really didn't look that bad sans hat. But then I found pants I really liked, and, well...
Blood Knight/Battleforged, with some Talhide Shoulders and Heavy Scorpid for the pieces I couldn't find. And my 365 boots since I didn't find any others that worked better.
My priest, on the other hand, I knew what I wanted to do with. It's not completely done, but I loved my Primal Mooncloth set, so voila!
I just need to find a different staff...
8/21/10
Hunter F.A.Q.
So a couple days ago my brother texts me about hunters and Armor Penetration. I'm not a theory crafter - I really haven't got the time what with everything else I do - but I do tend to remember what I read. As such, I'm going to compile the questions I get asked a lot. I'll link back to sources when I can find them.
Q: What's your rotation?
A: After Hunter's Mark, Serpent Sting, and Rapid Fire, Chimera, Aimed, Steady x4. Readiness when Rapid Fire falls off, Rapid Fire again, and resume Chimera, Aimed, Steady x4. Kill Shot as soon as it's available. When moving I may throw in Arcane.
Keeping in mind that I use a /castsequence macro with Kill Command and Silencing also tied to it, if I move, it tends to get lost in the Steadies. So if I have to move, I hit the rotation manually to resynchronize it with the macro.
Q: Does the shot rotation macro work?
A: If you're as bad at doing the rotation manually as I am, yes.
Q: What should I gem?
A: As Beast Mastery, either Attack Power (AP) or Armor Penetration (ArP), depending on your base ArP. As Survival, Agility (Agi). As Marksman, Agi or ArP depending on your base ArP.
The level of ArP at which you switch gemming to ArP is about 400 for BM, and about 800 for MM.
If you want to match socket bonuses, for blue sockets you'll want purple gems with Stamina for BM or Surv, and mp5 for MM. Yes, mp5. Stamina does nothing for a MM hunter's DPS. For yellow sockets you'll want orange gems with either hit or crit rating, depending if you need the hit rating.
Q: Do I really want to drop Arcane Shot as MM at some point?
A: Probably, yes, after you have about 450 base ArP. Drop the talents, drop it out of your stationary rotation, and pick up Improved Steady Shot if you don't already have it.
I don't know if it's worth dropping from BM's rotation at any point, since you probably don't have the points to improve it anyway.
Q: Is it worth hitting Steady Shot over Auto Shot?
A: Steady doesn't clip Auto anymore, so yes, spam it. Your talents and its scaling make it more valuable. If you're not casting something, you're losing DPS. Push a button, dammit.
Q: Haste - should I gem it?
A: No. Just, no.
Q: Where'd you get your wolf?
A: Mulgore. He didn't bark when I tamed him (March 2006).
That's all I've got for the moment - I'll add more as they crop up.
Q: What's your rotation?
A: After Hunter's Mark, Serpent Sting, and Rapid Fire, Chimera, Aimed, Steady x4. Readiness when Rapid Fire falls off, Rapid Fire again, and resume Chimera, Aimed, Steady x4. Kill Shot as soon as it's available. When moving I may throw in Arcane.
Keeping in mind that I use a /castsequence macro with Kill Command and Silencing also tied to it, if I move, it tends to get lost in the Steadies. So if I have to move, I hit the rotation manually to resynchronize it with the macro.
Q: Does the shot rotation macro work?
A: If you're as bad at doing the rotation manually as I am, yes.
Q: What should I gem?
A: As Beast Mastery, either Attack Power (AP) or Armor Penetration (ArP), depending on your base ArP. As Survival, Agility (Agi). As Marksman, Agi or ArP depending on your base ArP.
The level of ArP at which you switch gemming to ArP is about 400 for BM, and about 800 for MM.
If you want to match socket bonuses, for blue sockets you'll want purple gems with Stamina for BM or Surv, and mp5 for MM. Yes, mp5. Stamina does nothing for a MM hunter's DPS. For yellow sockets you'll want orange gems with either hit or crit rating, depending if you need the hit rating.
Q: Do I really want to drop Arcane Shot as MM at some point?
A: Probably, yes, after you have about 450 base ArP. Drop the talents, drop it out of your stationary rotation, and pick up Improved Steady Shot if you don't already have it.
I don't know if it's worth dropping from BM's rotation at any point, since you probably don't have the points to improve it anyway.
Q: Is it worth hitting Steady Shot over Auto Shot?
A: Steady doesn't clip Auto anymore, so yes, spam it. Your talents and its scaling make it more valuable. If you're not casting something, you're losing DPS. Push a button, dammit.
Q: Haste - should I gem it?
A: No. Just, no.
Q: Where'd you get your wolf?
A: Mulgore. He didn't bark when I tamed him (March 2006).
That's all I've got for the moment - I'll add more as they crop up.
Labels:
arcane shot,
armor penetration,
auto shot,
gems,
hunter,
pets,
steady shot
11/13/08
So, my toons...
So, I have two level 70 marksman hunters on Bronzebeard: Duskhawk, a Tauren rolled in February 2006 when I went Horde full-time, and Mabs, my original Night Elf created on Easter 2005. Duskhawk is a goblin engineer (another of my... obsessions), and Mabs is my original dragonscale leatherworker, who paid 220g for the black dragonscale leggings pattern on the auction house, and accidentally deleted the 76g from auctioning the third pair she made. These aren't my only hunters, however. The others:
I do play other classes! I have (all on Bronzebeard)...
Right, no mages, no warlocks, no druids. The mage made it to level 11, the warlock to level 8, the druid to level 20; I just couldn't get into any of them.
- Duskmoon, a level 34 Blood Elf, rolled to be my jewelcrafter on Bronzebeard. You can see how far that's gotten in a year and a half. :P Duskmoon is theoretically going Beast Mastery, but we'll see how long that lasts. (Last time I was leveling her a bit, I mentioned how I needed people to remind me I didn't need three marksman hunters on one server, and one of the other officers put it in the GMotD for several days. >.>)
- Kayera, a level 13 Troll on an RP server, rolled to try out RP. I haven't played her much since achievements kicked in.
- Duskhawk the level 16 Draenei, rolled to try out the Draenei starting area and because Bronzebeard was down at the time.
- Mabs the younger, a level 11 Night Elf rolled on a server where I had relatives playing (who subsequently transfered off, and as such, this toon is basically abandoned).
I do play other classes! I have (all on Bronzebeard)...
- Level 70 Undead priest, Disc/Holy hybrid, emphasis on Disc. She'll probably be 40/31/0 at 80. Mooncloth tailor.
- Level 70 Undead rogue, Subtlety. Pretty, pretty Subtlety. I'm as die-hard about the tree as I am about Marksman. Potion Alchemist.
- Level 66 Orc shaman, Elemental. The 3-foot braid is awesome with the caster animations. Dragonscale leatherworker.
- Level 52 Troll warrior, mostly Fury. She has the matched swords from Zul'Farrak, and will not be combining them. Swordsmith.
Right, no mages, no warlocks, no druids. The mage made it to level 11, the warlock to level 8, the druid to level 20; I just couldn't get into any of them.
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