Why do I like the classes I play? Why
don't I like the ones I'm not? A few bullet points:
Classes I'm playing:
Hunter
- Independence: I'm a solo player by nature, and being able to do so when I want to is great. Hunters are great for soloing.
- Ranged: I have a ranged mentality; I like being far enough away to have a chance to run away if things go pear-shaped.
- Manageable rotation: Okay, so marksman doesn't really have that reputation, but for me, it works. I can macro the core of it (Chimera/Steady/Arcane) and work in all the specials (Stampede, Crows, Rapid Shot, etc.) as they're available. I can't make that work on every class.
Priest
- Multiple healing styles: A priest can go Disc or Holy, and within each, switch it up even more - single target, AOE, direct heals, indirect heals. I love options.
- Reasonable healer soloing: I can quest as a disc priest and just not die. Is this what it feels like to be a pally? I'm not sure.
Rogue
- Stealth: I discovered the thrill of just walking by stuff to pick flowers way back in Azshara at level 50, and it's just wonderful. I don't have to fight stuff unless I want to. It's like flying before there was flying.
- Survivability: Evasion tanking the 2nd boss in the Black Morass for the last ~20% was a rush, and not doable on every class.
Shaman
- Chain Lightning: I love elemental, and spamming chain lightning is a bit disturbingly satisfying, especially when it procs and you get double chains.
- Ghost Wolf: Happy puppy dances!
Warrior
- Shield Slam! Shield slam is so fun it warrants an exclamation point rather than a colon.
- Charge: I leveled in Battle Stance way too long just to keep using charge.
- Victory Rush: Because hitting things makes you feel better!
Warlock
- FIRE. Uh, yeah, that's most of it. BURN ALL THE THINGS goes a surprisingly long way with me. And I love my little goblin destro lock.
Druid
- Flight Form: I'll admit it, I made the druid initially for faster herbing. And then I discovered just how amazing flight form is: hop out of water, keybind, A BIRD! As I said earlier today, such freedom.
- Healing: My second favorite healing playstyle; variety of buttons, instant heals, some AOE "oh crap" options.
- Downside: I like the Balance playstyle, but moonkin form just does not do it for me. If I could glyph to play Balance and still look like a Tauren, I would. (Am I the only Resto druid not glyphed to look like a tree?)
Classes I'm not (really) playing:
Mage
- Main server is full. That's pretty much my main reason my mage got stranded at 40. I was enjoying fire, then moved her to move some heirlooms when server transfers were cheap. Then I rolled my druid on my main server...
Death Knight
- Confusing rotations: I don't know which buttons I'm supposed to push when. I'm not sure which abilities really go with which spec.
- Starting zone: I've played through the DK starting zone... five times now? It's like the Worgen, Goblin, and Pandaren zones - once was enough. Having the option would be nice, but having the option to skip it would also be nice.
Paladin
- Confusing rotations: Same problem as the DK, really - I was okay until Mists, and then enough changed fundamentally that I don't know what I'm doing again. There's even only one DPS spec and I'm not sure what buttons to push for AOE vs. single-target.
- Healing not compelling: I tried healing briefly, but stopped because I couldn't figure out how to not run out of mana. That was really unfamiliar.
- Upside: Since the paladin is my last character under 87 on my main server, I'm probably going to try her again when I finish my druid. Maybe *gasp* tanking.
Monk
- Late to the game: The monk suffers from being a new class when I'm full on my main server.
- Melee animations: The monk animations override a lot of the best melee animations - undead female special melee attack, the flippy one. I just... wasn't as interested when I saw that.
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