Ok, I've been playing Duskhawk in the Jade Forest for a while, so I figured I'd take a look at some of my other toons. First, my elemental shaman, since I hear totems have gotten serious work.
So, without talents, what have I got left for totems?
- Earth: Tremor Totem, Earth Elemental Totem
- Fire: Searing Totem, Magma Totem, Fire Elemental Totem
- Air: Capacitor Totem (AOE stun), Grounding Totem, Stormlash Totem (adds electrical damage to allies' attacks)
- Water: Healing Stream Totem
Elemental loses access to the Healing Waves and Fire Nova. No more water breathing. :(
Huh. I just realized that the bank got a recolor.
Some of the elemental glyphs (Lava Burst, Unleashed Lightning) don't really seem enticing. Telluric currents sounds like it's probably a Resto-focused glyph (reduces damage by 30%, restores 50% of damage done as mana), but we'll see how mana efficiency is for Elemental.
Okay, I'm done running around Orgrimmar; let's go see how the spells look.
Oh, my God. I just noticed that Shields and Imbues have 1 hour durations. FINALLY. But now - Pandaria on the shaman.
The new Lava Surge not only resets your Lava Burst cooldown, it also makes the next one instant. The best part: you get a graphical notice around your character, like for fulmination, so you know when it procs with less staring at your toolbar.
Mana seems okay for basic questing; Elemental is still nice and bursty. Haha, one of my new totems aggroed a critter, which ran over to attack me.
Okay, now to check leatherworking... Oh, hey, it gave me Zen Master Skinner already. Leatherworking patterns aren't in yet. Cooking looks to have two skill 500 recipes in - probably so people can catch up their cooking.
Over to my discipline priest. Last time I tried to look at her was one of the server crashes, so I haven't gotten to do more than glance through her stuff.
Priest tiers are a bit different than the shaman ones; the first tier is about control - fears, roots, mind control. The second tier is movement - the bubble speed buff, removing movement impairing effects. Third tier is incomplete, but it's where they've got Archangel and what used to be Surge of Light, which now has a shadow alternate effect; the third option is TBD. The fourth tier is emergency buttons - instant self heal, health swap, and a proc'd bubble. The fifth tier has utility abilities; sixth tier has three options for damage or healing abilities, all of which look cool and make me want to get to 90 on my priest just to try out. Cascade looks like Prayer of Mending on Steroids with a damage alternate; Divine Star is like a boomeranging fire orb that heals or damage; and Halo is like a healing or damaging Blast Nova.
On to the priest spells! Offensive and defensive dispel have been split up - Dispel Magic and Purify. Purify has Cure Disease rolled into it. Discipline no longer has Heal, Holy Nova is MIA, and Divine Hymn is Holy-only. Most of the shadow damage spells have gone over just to Shadow spec, but they left us Mind Sear and Shadow Words Pain and Death.
No tailoring recipes in yet, but hey! There's some enchanting stuff. ... and Zen Master Enchanter requires Blacksmithing (500). [giggles ensue] They haven't updated graphics for the new enchanting materials - they have Spirit Dust and Mysterious Essences, but the Cataclysm enchanting graphics. Several of the skill-ups are 2-5 per crafting. (FINALLY. I've been leveling an alt enchanter, and some of the levels are so slow to get past.) The numbers are large, of course (spirit by 200, etc.).
|Enchanting - entry recipes in, but a few bugs|
I like how prevalent flight paths are in the Jade Forest.
Okay, discipline soloing is as nice as always; I accidentally pulled three wasps, and had no trouble with them. Void tendrals are HUGE! Hm, Archangel isn't flashing at me anymore when Evangelism hits five stacks. All those little things I like are still there - Divine Aegis, Train of Thought, etc.