3/25/10

Screenshots or it doesn't count

Before I forget again.



Yeah, I have a kinda large screen. I'm the one in the tabard, next to the black & white boy cow.

(If you're not familiar with ICC, that's Fester-25.)

Ready to Raid? Maybe, Maybe Not

I'm not particulary familiar with either Beast Mastery or Survival; I dabbled in them for a few levels at a time here and there (mostly on my Elves), but I drift back towards Marksman pretty quickly. (I like big numbers, I guess. Chimera Shot is critting in five digits now, and it's hard to back away from that.) Despite that, though, I've read enough that I think I can exposit on some general information for more than just my favorite tree.

The question, of course, is, "Am I ready for Icecrown Citadel (10/25)?"

Your raw output will probably give you the best idea, based on the guidelines of the raids you run with. Websites abound which will tell you what your gear has you ready for. The one I look at most often nowadays is WoW Heroes; it gives a good breakdown of where your gear lands you in terms of where you're likely to be successful.

How well you're doing versus how well your toon can do are different matters. If you don't have a DPS meter, both Recount and Skada are pretty accurate. Recount has pie charts that I'm partial to, but Skada is more modular and lightweight, so you may prefer one or the other. If you're not familiar with Elitist Jerks or have no idea how to use Excel, Zeherah's Hunter DPS Analyzer takes Shandara's hunter spreadsheet and puts it into a web form - import yourself, check the rotations for shots you do/don't use, and hit Update DPS without buffs to see what your baseline, unbuffed DPS maximum potential is. Then, while unbuffed, take yourself and your pet over to one of the boss level Target Dummies, reset your DPS meter, and go at it for at least 5 minutes. (Hunter's Mark having a 5-minute duration is a good way to guesstimate your timer if you don't have another convenient way to measure.) To cleanly end the test, if you have Serpent Sting up, put up Scorpid Sting, pull your pet back, and Feign as quickly as you can in succession. Otherwise Serpent Sting will keep ticking and lower your meter's reading.

Compare your target dummy meter with your theoretical number from Zeherah's analyzer, and you'll have a good idea of your stand-still numbers; you can extrapolate it upwards by figuring what percentage of your maximum you're hitting (I hover around 90% on target dummy tests), then go to Zeherah's analyzer and enable best raid buffs and debuffs, take the percentage you're pushing, and you can guesstimate your ideal 25-man stand-still output.

You don't normally get to see these numbers on bosses, though sometimes things like the Icebound Wards will approach them, or, if you get your movement down cleanly, you'll get close on Festergut. They will tell you if there's something seriously wrong with your execution, however. And if your raid leaders tell you they want to see 5k minimum, and your analysis on Zeherah's says your toon's maximum output is 4k with raid buffs, no matter how good you are, you've got some work to do.

So, what can you do to bring your numbers up?

The first, and fastest, thing is to look at your talents. Other people have done the legwork, and there's a lot of information out there. The summary is basically that, at the highest gear levels, the top tree is Marksman, then Survival, then Beast Mastery for raiding output. All the trees can meet the minimum enrage timer thresholds for fights like Festergut, but, especially if you want to raid as Beast Mastery, you need to know what you're doing. If your execution isn't as tight, you'll probably want to try each spec and see which one meshes best with your capabilities. Don't just toss points wherever; respecing is expensive. Poke around the various hunter blogs (I link a whole bunch over to the right) and Elitist Jerks and see what good options are for the tree you're using. (For example, some distribution of 7/57/7 is the most common Marksman raiding spec, but going through Aspect Mastery in BM or including Hawkeye in Survival isn't uncommon or wrong.)

If there are talents you absolutely love but which don't help you with raiding, consider dual-specing to have the talents you enjoy most on your own time in one spec and the talents that make you most productive in a raid in the other.

How are your glyphs? Some glyphs that are great for soloing aren't so hot for raiding, and if you're going to stick with one spec rather than dual spec, you might want to invest in a stock to swap back and forth.
  • Marksman will probably want Serpent Sting and two of Steady Shot, the Hawk, Kill Shot, or Chimera Shot.
  • Beast Mastery will want some combination of Serpent Sting, Steady Shot, the Hawk, Kill Shot, and Bestial Wrath.
  • Survival will probably want Explosive Shot and two of the Hawk, Kill Shot, Steady Shot, or Serpent Sting.
What pet are you raiding with? As cute and lovable as your spore bat might be, a wolf (top choice in most cases because of the AP buff), cat, raptor, or even a wasp or worm for raid debuffs will probably be a better choice for your raiding pet.

Are you pushing the right buttons? Rotation is one of the hardest things to fix if you've been playing a long time; if you've got some bad habits ingrained, it might take a while to break yourself out of them. Unlike some people, I don't consider being a clicker to be a bad habit, but if that turns out to be the core of your problems, unfortunately I don't have a recommended way to break out of the habit (at least for a ranged toon). Kill Shot at 20% and below is important; Kill Shot has edged me over someone I was competing with on meters because when it crits, it's sweet, and it's end-of-fight burst not everyone can match.
  • Marksman will, at the beginning of a fight, put up Hunter's Mark and Serpent Sting, pop Rapid Fire, hit Chimera, Aimed, possibly Arcane, and Steady Shot until Rapid Fire wears off, hit Readiness, pop Rapid Fire again, and then fall into the Chimera, Aimed, possibly Arcane, Steady x3 or x4 rotation until Rapid Fire and Readiness are off cooldown. I say possibly Arcane because after you get about 500 Armor Penetration (ArP), you want to drop Arcane from your rotation (and talents), because you'll get a better return from physical damage at that point (Steady Shot, Piercing Shots).
  • Beast Mastery starts out with Hunter's Mark and Serpent Sting, then falls into an Aimed, Arcane, Steady rotation; remember to refresh Serpent Sting as needed. I don't know enough about Beast Mastery to tell you when the ideal Bestial Wrath usage is, but if you're set on raiding as BM, one of the hunter blogs over to the right should have information. At some level of ArP, Beast Mastery will also drop Arcane from the rotation.
  • Survival will put up Hunter's Mark and Serpent Sting to start, then go through Explosive, Black Arrow, Aimed (or Multi depending on spec), Steady, refreshing Serpent Sting as needed and taking advantage of Lock and Load procs whenever possible. Arcane isn't even on Survival's radar.
If you're pushing the right buttons but not getting the numbers you think you should be, find a hunter who plays a similar spec and does put out the numbers you want and see if they can help you figure out where things are going wrong. (Browse logs for your server if you don't know of someone to go to, or try the WoW hunter forums.)

How's your hit rating? You want 8%, which is ~263 hit rating without talents; if you put points in Focused Aim it can be as low as ~164 hit rating. This is the only stat that has a hard and fast cap number that you really have to worry about hitting - everything else is either capless or isn't worth going to the trouble of capping unless you're in a top end raiding guild (in which case I really hope you don't need to be reading my guide).

Are you gemming and enchanting right for your spec and gear level? Different specs use different gems, and at different gear levels, some gems are better than others. Meta gem requirements need to be met, as well. Nightmare Tears are always good options for turning on a meta if you're gemming straight through with your best gem stat. Your meta gem is probably going to be a Relentless Earthsiege Diamond, but if for some reason it's not, it's probably a Chaotic Skyflare Dimaond. If your hit rating is low or you don't want to invest talent points in Focused Aim, a few pure hit rating gems may be required. If you need to for socket bonus or your meta gem, pair it with Agility (Marksman or Survival), Attack Power (Beast Mastery), Stamina (Beast Mastery or Survival), or mp5 (Marksman).
  • Marksman hunters want to gem for Agility until they hit about 800 passive ArP on gear. After about 800 ArP, gemming for ArP will give better returns than Agility. If you want to flesh out your socket bonuses (I'm a little compulsive like that, too), pair Agility with Crit or Hit (depending on your needs) for yellow sockets or mp5 (yes, mp5) for blue sockets.
  • Beast Mastery hunters generally gem for Attack Power, but they can start gemming for ArP at a much lower threshold than Marksman. Crit, Hit, and probably Stamina (more pet health) are good secondary parts for orange and purple gems for socket bonuses.
  • Survival is similar to pre-ArP Marksman, except that Stamina being a DPS gain for Survival means they will want that instead of mp5 on any purple gems they need. Agility stays good for Survival since they will never switch to ArP.
For the most part, you're going to want to enchant along the same priority as your gems: Agility for Marksman or Survival, Attack Power for Beast Mastery. If a slot only has one or the other, either is fine. Your head enchant will come from the Ebon Blade quarter master, and unless you're a scribe, you'll want to grind reputation with the Sons of Hodir for your shoulder enchant. (It's not as bad as it used to be - after getting to Honored, you can buy about 400-500 Relics of Ulduar and pop up to Exalted.) Beast Mastery and Marksman hunters will probably want Icescale Leg Armor, while Survival may opt for Frosthide. Take advantage of your profession's special buffs - cloak and glove enchants for engineers, extra sockets for blacksmiths, better gems for jewelcrafters, etc.

What's your ammunition? If you're still using vendor-sold ammunition, see if you can't find an engineer willing to become your supplier of higher-end ammunition.

Do you die too often? No matter how theoretically awesome your toon is, dead DPS is 0 DPS. Are you pulling aggro? Get a threat meter or turn on the in-game threat warnings. Omen is the tried-and-true in threat meters, and Skada can act as one, as well. Get the Feign Death minor glyph. (And, you know, use Feign. A lot.) Other than persistant damage (damage that hits the whole raid no matter what, or things like Saurfang's Boiling Blood), DPS shouldn't be taking damage. Yes, when you get a slime on Rotface, you'll take some damage, and your healers should keep you up long enough to merge the slime and get back to DPSing. But taking damage from standing in the slime pools would be your fault. Damage from standing in fires (fiery, poisony, or otherwise) is your own fault, and don't blame your healers if you die from it. If you're not seeing damaging effects, check your graphics settings. Turn down what you can live without if you need to for system performance issues, and make sure projected textures is turned on. Make sure you have Deadly Boss Mods or a similar addon to tell you about damaging effects as they get close. (For example, DBM will tell you when Putricide is throwing Maleable Goo at or near you.)

If you're doing everything else right but just have low ilevel gear, you'll need to invest some time running Heroics and older raids, and then spending badges. Trial of the Crusader runs aren't uncommon still - the raid is trashless and a good run can take less than an hour. If your guild or raid group isn't hitting it still, a PUG on your server probably is. Weekly raids, either in-guild or PUGs, will land you bonus badges and sometimes shots at gear you may need. Onyxia can be a fast, fun run with good gear (particularly a helm and guns). Even if you don't PVP, the Vault of Archavon in Wintergrasp drops tier gear.

If you're not sure what gear to go for, hit up some of the hunter blogs linked to the right, or WoW.com, and look for the various hunter gear lists. Or, do what I do, and go to WoWhead, pull up the Item->Armor->Mail->Slot I'm looking to upgrade and filter by stuff with Attack Power. Then I sort by ilevel, find what I've got, and see what's available that's better that is reasonably attainable.

And when you get to a raid, remember:
  • Bring your flasks, food, and any other self-buffage reagents.
  • Be stocked up on ammunition.
  • Be on time, and try not to need a summon.
  • Remember to swap into your raid spec and pull out your raid pet if you have more than one of either.
  • Pee before you go! (To quote my husband.)

3/19/10

Moving on

After the shake-up of our raid leadership and, to some extent, our officer corps, our Icecrown 25 raid group has moved on.

Festergut is dead. (Pictures later when I get home.)

Yes, there's a 5% damage/health/heals buff in Icecrown now, but a raid DPS output of over 152,000 means that we could have done it with out the buff. (Technically. Psychologically may be another matter.)

We did a single ranged collapse point, in case of missing spores, but it was more or less unbugged for us. Once we had all figured out what we were doing for the collapses (some of us have only seen him three or four times ever), and everyone remembered to push buttons and not die, we were sailing smoothly. :35 extra on the enrage timer, as well.

Apparently repeating "shoot" obsessively to myself throughout the fight helps me remember to continue pushing my buttons during movement/spores - that was one of my biggest problems; I'd move over to the spore collapse point, and then be so focused on staring at the spore, waiting for it to pop, that I would forget to push buttons.

Quartz has proven useless to me - I can't get it to remember anything. I set it up, and as soon as I zone, it loses the profile, or something. The profile's still there, and still selected in the dropdown, but it's not being applied. I'm about at the point of deleting it. (All I wanted was an autoshot timer, and maybe a global cooldown bar.)

I don't think we have another 25 scheduled for this lockout, but if they decide to put one up on Monday, they'll probably be playing with Rotface.

2/22/10

Oh! And...



Yeah, yeah, he's way over in the corner. We followed it up with a Dreamwalker... kill? an hour and a half later. Dreamwalker is the first boss that I got the adrenaline rush after the fight was over, because once we hit bloodlust (somewhere after 75%), the fight was over fast. I wasn't watching her health %'s at all (I think if I get to see her again any time soon I'll suggest popping one of the healers up on the oRa tank list), and then suddenly giant green dragon stands up behind me. (And of course then she ports out, so there's no pretty screenshot of her.)

I am hoping eventually we'll be able to get Putricide down in two 10s every week - but we have to be getting Rotface down in two consistently first. Eventually people will figure out how to kite slimes properly. Right?

So they didn't use the article, but since it's already written...

And because I ran into someone I actually voted "yes" to kick for the first time last night - ok, that first: There was a DK in my Heroic ... Old Kingdom, because I can't remember how to spell AK, who was in the group as DPS. We kept telling him - if you keep running out ahead of the tank, you're going to die; please stop taking us with you. Two wipes entirely caused by him running ahead of the tank and pulling stuff later, we get rid of him, and the replacement takes over as tanking, which lets our previous bear tank go cat. The rest of the instance (the last three bosses, skipping only mushroom man) was done in maybe fifteen minutes.

But yeah, I wrote up one of those "5 tips" submissions for wow.com, but didn't get picked. Since I've already got it written and that DK reminded me of it, I'm popping it up here.

Five tips for DPS running random heroic dungeons

Random heroics tend to get different groups of people together: the “Woohoo, I hit 80!” crowd, the “Damn it, I got rolled out of ICC-25 again” crowd, and the “All I do is heroics” crowd, possibly with some other miscellanies thrown in.

As DPS, you can use a variety of tactics to make the randoms go more smoothly, both socially and mechanically.

1. Don’t stress your tank and/or healer. You don’t know when you start a random instance how good your tank or healer is, so play it safe until you find out if it’s okay to open up the throttle all the way. As they say on WoW_ladies, you can’t heal stupid (and they don’t all say it, but you don’t heal jerks). Don’t be stupid or a jerk.

If you don’t already have an assist macro or keybind, now is a good time to make one. Personally I prefer to focus the tank and use a /targetfocus keybind (in my case, G), supplemented by an /assist keybind (for me, F). So after initially focusing the tank (also useful for my Misdirect macro as a hunter), I spend much of my time just using G->F to pick my targets.

Wait for the tank to hit stuff before hitting it yourself, including if you’re going to AOE a trash pack. Pulling aggro because your tank hasn’t had a chance to touch something stresses both the tank and the healer. And don’t run away from the tank when you do pull aggro. Running away just means you’re tanking it longer. Related to that: It’s not your job to pull. This is not Molten Core; this is a 5-man heroic instance. The tank can shoot/throw shields at/freeze/faerie fire mobs all by him- or herself.

Don’t stand in fires. Or lightning novas. Or bright green poison pools. You have projected textures turned on, right? If you can’t turn on projected textures because your computer is too old, at least watch your debuffs. The first time I healed Halls of Stone in a random heroic, two melee DPS stood in Sjonnir’s lightning nova. I’m an undergeared discipline priest, and the tank was squishy. The two melee DPS died because I had to spam-heal the tank to keep him up. If your healer says it’s okay to stand in Loken’s nova, then it’s okay, but don’t do it unless you’ve already gotten the go-ahead.

2. Don’t roll on gear for your offset until you find out if the active tank or healer needs the gear. It’s just not polite. Given the risk of things getting sharded if you greed on them, ask if the tank or healer is going to roll on something you want for an offspec, and if they don’t want it, then feel free to need. Loot rules vary from server to server, guild to guild, party to party, but needing for offspecs over people actually playing those roles will not make you a lot of friends.

3. If your class can tank or heal but you don’t have the spec or the gear for it, don’t queue for the roles just to get in faster. I’ve seen so many groups fall apart and had to sit out the 15 minute debuff because the warrior queued to tank as Arms in Arms gear. (And I’d rather re-queue than sit and wait for a new tank for yet another Halls of Stone run.) Queue as DPS, wait it out, and then tear the place up. I tend to do dailies during the DPS queue. (Or take out the garbage, make dinner, etc.) Just make sure whatever you do in the meantime lets you still see your screen, because coming back to your computer right as your “Dungeon is ready!” notice is expiring sucks.

4. Figure out the basic mechanics of your class before you get to the point of random heroics. Melee should stand behind mobs. Distracting shot is a taunt. Frost presence is bad for Death Knights who aren’t tanking. It’s okay if your DPS isn’t ICC-25 quality, as long as it’s not Karazhan-quality. (If you’re only doing 500 DPS at level 80, please, please, go find a mentor.)

Some of you have crowd-control abilities that can be used to supplement a new-ish tank who doesn’t have as much health as you might like, or a weak healer who can’t keep the tank up through more than a couple mobs at a time. (Traps, sheep, saps, etc.) I know we’re all AOE-happy nowadays (I myself have the talents to maximize Volley), but rather than drop group and sit out the debuff, actually using your abilities properly might make a run work out. If they ever make instances like Shattered Halls or Shadow Labyrinth again, you’ll be very happy to know how to effectively crowd-control.

5. Hold off a little on the /votekick until you find out if the person is hopeless or just new. You’ve been playing since launch. You’ve seen most of ICC-25’s current content die. And, oh, my God, that rogue is doing 500 DPS. Rather than immediately vote-kick them, first see if any glaringly obvious problems stick out. (In a rogue’s case, are they spec’d Subtlety? Mutilate with swords? Standing in front of mobs? Stacking spirit?)

A lot of new 80s are open to advice, and the more newbies you educate, the fewer abysmally terrible players you’ll run into. If they just don’t want to listen and are keeping you from actually finishing the instance, though, /votekick may be in order. If your DPS is good enough to get by with their minimal contribution, it may be faster to just keep going.

Running random heroics with someone of a different playstyle than your own can be frustrating (or, if you’re a fresh 80 and you’re looking at someone with tier 10, intimidating), but you can run randoms together successfully.

2/3/10

Room to Run

So, I saw Rotface for the first time last Saturday, and Toravon last night. (Neither of them died.) What struck me the most about both fights is how crunched I feel for space.

I think I'm actually nostalgic for Molten Core.

The first thing that comes to mind is Golemagg's room, actually, although most of Molten Core had plenty of room for all the bosses. Sure, you had more people, but really - space management is a huge part of both fights.

For Rotface, you have to kite the slimes, stay out of the ooze puddles in the corners, and not stand in the spewing. It's actually the ooze puddles in the corners that cause me the most problems. When Rotface is being tanked in the middle of the room, my 5-yard minimum means I can't just stack up on his leg to not be taking damage; I have to move. This can be problematic when he spews. Maybe I should just be switching groups.

Toravon was a huge frustration for multiple reasons, not the least of which was that his Frozen Orbs weren't properly despawning after each wipe - instead, the ones that were up when we wiped remained on the floor as corpses... forever. Once you have a dozen or so up, trying to distinguish live orbs from dead ones was very disorienting. Additionally, moving away from three orbs in that space while trying to kill them was a pain. Kiting them like Drakkisath in UBRS (up the hall) might work out better.

I'm kinda glad Survival's Sniper Training isn't distance-related - they'd be screwed if staying at least 30 yards away were still required. (Not that I'm ever likely to play Survival, but I was jealous of that talent when I first saw it - similarly to how I was upset when Hawkeye got moved over there.)

Arcanelessness

Ok, yeah, I just kinda made up that word.

I've been trying out the Arcane-less Marksman build and... I don't know if it's had a noticeable effect or not.

My current Armor Penetration (I've been told I shouldn't use that word in raid chat) is a little lower than I should really have to do it - I think I'm down to 475, with the Scorpion for procs, but I was over 500 when I respeced. But getting 2-piece T10 and going from the T8.5 to the T9 breastplate otherwise made a lot of sense.

Anyway, as much as I love that Marksman is about having lots of shots, I think dropping Arcane makes for a more logcial rotation - and, except for when you have to push extra buttons for Rapid Fire, Readiness, and such, it really is a rotation again: Chimera, Aimed, Steady x4. Kill Shot mucks it up a little, but critting for 20k is awesome (thank you, Void Boss Dude in Violet Hold, and I hate you, combat log bug that prevented me from screenshotting said crit).

Really, with my current level of ArP and the Scorpion, I should be doing a Chimera/Aimed/Arcane/Steady x3 type of thing, and only dropping Arcane during procs, but given the unpredictability of procs, it's really not practical. I'm not that good.

My DPS is definitely up a bit - I broke 8k on I think one of the spiders before Lady Deathwhisper the recently in 25s, and I broke 6k on Festergut in 10s (the night we don't have a log for, damn it, but I did at least screenshot that) - but that's just as likely due to gear changes as the spec/rotation change.

Dropping Improved Arcane from my talents was a bit sad for me; I absolutely loved the talent when it was a reduction in Arcane's cooldown. Ten-second and five-second cooldowns would have been mathematically easier to plan for... if our GCD weren't stuck at 1.5 seconds. Anywho, dropping Improved Arcane let me pick up Improved Steady, and since my rotation is stacked the way it is, the buff from Improved Steady is always going to Chimera.

One nice benefit of not regularly weaving in Arcane is that when I need an instant shot now - say, for web wraps or some such - I have one conveniently off cooldown to use. And I can still toss it in when I have to move.

As my gear gets upgraded (please, please let the cloak and belt be next), my ArP should go up, and it will be a more solid switch, but for now it's at least not hurting.