11/29/12

Raiding!

We've been hacking away at the Stone Guard for a while, killing them the first time two lockouts ago, and again last night (this time with chains up!).  Feng will fall soon - probably this week or next.

I've been raiding as Beast Mastery since 5.0 went in, but with 5.1's last minute buff to Aspect of the Hawk and the change to allow Steady and Cobra Shots to be cast on the run, I went back to Marksman last night.  The change is good!  I'm posting decent numbers (for me) and finally not feeling like a deadweight.

I'm switching back and forth between Spirit Bond and Iron Hawk for soloing/raiding, as well as between Barrage and Glaive Toss.  I shouldn't love Barrage as much as I do, given how much it tries to get me killed, but let's face it:  40 yard range, hits everything in front of me?  It just makes some of the dailies go so much faster.  On the other hand, I don't dare bring it into an instance, because I don't know what it's going to pull.  (Also, randomly accidentally killing critters that may or may not be capturable battle pets... ;_;)

I'm not sure if I'm going to push to finish reputations first, to hit 150 mounts, or if I'm going to hit up the old raids for the battle pets contained therein, but so far 5.1 has been good for me.

PS: cloth heirloom panda is creepy:


Those eyes!

10/27/12

Battle Pet Theme Teams


My initial pet battle team was formed a bit haphazardly; I had played around with it on the beta (for about three days exclusively), and from that I knew that mechanicals were strong against beasts, beasts against critters, and for most of my early fights, the third pet was going to suck if it was something else.  So my initial team looks like:
There wasn't really any rhyme or reason other than that Mr. Grubbs is my favorite pet; Bolts seemed good as an engineer, and the random third pet is strong vs. aquatics, and I keep running into Toads.

Beta Team
But, as I've been assembling themed stables for Stampede (Aesop for Dusk, undead for my Forsaken, August Celestials when my Pandaren is higher level... and I'm not sure yet what for the other two), I've also been thinking about some themed secondary and tertiary pet battle teams, preferably ones that don't use two of the same pet.

I can't do all of these (I'm missing a handful), but I can do most:

Aesop again:
  • Jade Crane Chick
  • Fox Kit
  • Gilnean Raven
Watership Down:
  • Spirit of Summer (Frith)
  • Rabbit (El-ahrairah or Thlayli)
  • Sea Gull (Keehar)
Valley of the Four Winds:
  • Black Lamb
  • Chicken
  • Feral Vermling
August Celestials:
  • Mechanical Pandaren Dragonling
  • Jade Crane Chick
  • Winterspring Cub
Obscure Star Trek:
  • Shimmershell Snail
  • Bombay Cat
  • Fishy
Jungle Book:
  • Panther Cub (Bagheera)
  • Dun Morogh Cub (Baloo)
  • Emerald Boa (Kaa)
Rudolph/Island of Misfit Toys 1
  • Winter Reindeer (Rudolph)
  • Tranquil Mechanical Yeti (The Abominable Snowman)
  • Father Winter's Helper (Hermey the Misfit Elf)
Rudolph/Island of Misfit Toys 2
  • Pint-Sized Pink Pachyderm (Spotted Elephant)
  • Guardian Cub (King Moonracer)
  • Tiny Snowman (Sam the Snowman)

10/1/12

Cataclysmic Ladies

There are a handful of female NPCs I enjoyed questing with or around during Cataclysm; some of them will fade into the background now that we've moved on to the Mists of Pandaria, but I'm hoping we get to see some of them again.  (Especially Lorna, because Lorna is cool.)

The ladies:

Lorna Crowley - We first meet Lorna during the initial battle for Gilneas, when she saves your nascent Gilnean from death at the hands of a worgen.  We see her consistently through the zone, assisting in or leading efforts to combat the ravaging worgens, helping flee the flooding from the Cataclysm, and fighting the invading Forsaken armies.  (I have to say - one of the things that impressed me when I first played through Gilneas in the beta was that there is a distinct moment in the starting quests when the Cataclysm happens.)  Lorna is often seen toting what is one of the prettiest gun models in the game.  Eventually she trades in her rose for armor, and when we last see her (for now, I'm sure), she's going back into Gilneas with her father to continue the resistance against the Forsaken.

Matoclaw - Matoclaw is basically the organizer who makes sure the rivets are ordered and arrive on time to make the invasion of the Firelands happen, on schedule.  Her quests all basically revolve around making sure the supplies and people get where they're supposed to be and do what they're supposed to do.  I think of her kind of as the Pepper Potts of Firelands:  Malfurion and Hamuul are calling the shots, but she makes it all work.

Fiona - Fiona drives a caravan around the Eastern Plaguelands, ferrying members of the Horde and Alliance and the Argent Dawn alike.  She takes the responsibility for her charges very seriously, and when push comes to shove, she carries a sweet-looking rifle (same model as Lorna's, actually - must be a Gilnean make) to take care of trouble.

Zaela, Garona, and Lady Cozwynn - Zaela starts out in Twilight Highlands as an opposition leader amongst the Dragonmaw, and you help her become their Warlord.  Garona is much older than Cataclysm in terms of lore, but you meet her in the Twilight Highlands and help her fight Cho'gall and his cultists there.  Lady Cozwynn helps coordinate the assault on the Twilight cultists in the Highlands.  Taken together, though, these three ladies are your support for taking on Skullcrusher the Mountain.  (The Alliance are stuck with three guys.  Much less awesome.)  When the three were assembled together, I had a FFX-2 flashback.

Offspec

I'm a marksman hunter, yeah?  I have been for what, 7.5 years now?

And since the 5.0 patch, I've been doing raids and dungeons as beast mastery.  *shudder*

The results were pretty marked: an 8-10k increase in DPS on Zon'ozz probably says a lot at just how bad I am at marksman sometimes, especially when I'm macroless as BM and have been running with a cast sequence macro on MM.

It also suggests that maybe it's time for me to try running without the macro as MM and see how that goes, as well.  I really like Aimed Shot and Chimera Shot, and I miss them - especially Chimera Shot - in the BM spec.  I could get a self-heal through talents, but it's not the same - it's really just one more thing to cram onto my bars somewhere.  Sure, there's a trap pull-out now, but that's not particularly handy for keybinds.

On the BM front, I've picked up one of the gorgeous green cranes (Lucius) and a black goat (Aurelius - there is a pun there, but it's not really explainable outside my marriage).  They're not exotic pets, but they're pets.  I have four exotics at the moment - Skoll, a devilsaur, a worm (named Larry, because he just seemed like a Larry), and the cat from Hyjal that I'm probably going to dump because I really don't care about it and it's taking up space.  I kinda just tamed it because it was there while I was getting tokens to try for a scorchling.  The devilsaur is pretty, but he may get axed, as well.

In other news:  I spent the first... day and a half? of Mists doing pet battles to get to 250 pets.  Then I finally went off to leveling.  I'm up to 88, and I've discovered that Stampede will just make extra copies of pets if your 5 active slots aren't full.  (Good to know if you want to keep an empty slot to tame something pretty.)

Professions have been much less painful to skill up, other than the Spirit of Harmony requirements for damn near everything I actually want to make.  The engineering pet takes two - two - when you can make the inscription pets for some paper and ink.  I've gotten inscription, engineering, and alchemy maxed, and enchanting and blacksmithing are close.  Jewelcrafting is also close and is currently restricted mostly by my lack of blue gems to bump it up the rest of the way.  I'm not appreciating the inability to mine for gems without a rare-spawn pickaxe.  Cooking is maxed!  Well, the Way of the Oven is maxed.  Working on the others.  Overall, the guild just needs fishing and archaeology to get its heirloom pants.  I've been working some on fishing - it's at ~555 - but got distracted by clearing out the map in Krasarang.  I've caught one rare fish so far, but I'm still a Stranger to Nat Pagle. :(

Despite having played in beta, I'm still impressed by the size of the map and the sheer quantity of stuff to do crammed into it in Mists - the minigames add interesting layers, and the farm makes me want to get all my toons into Valley of the Four Winds.  I need either scallions or leeks for my next recipe. >.<

7/11/12

Deficiencies

As the title of this blog probably makes clear, I play Marksman hunters.  Four of them, three of which are 85, and the fourth is 82 and waiting for me to get around to doing Cataclysm zones yet again.  But as I have eight characters at 85 and a slew of lower level characters, it's probably also clear that I play other classes.

Like with hunters, my foray into other classes tends to be specialization specific: I play priests almost exclusively as discipline, for example.  I think my 85 priest has two 5-man runs as shadow... ever.  I've never specialized into Holy.  My warlock (who will likely get bumped up the alt chain due to the 'lock changes in Mists) is exclusively destruction.  My rogue was exclusively subtlety until dual-spec and the simplification of okay assassination damage rotations in Wrath made it possible for me to do more than solo or PVP on her.  My warrior was my most frequent foray into active dual-specializing; I leveled her as fury, but also kept up with her prot spec (which I love to pieces).  My shaman has an offspec (right now it's enhancement, though for a period in Burning Crusade it was resto), but she hasn't actually queued as anything but elemental in probably three years.

For the most part I do okay with these alts.  My priest has done 6/8 of Dragon Soul 10, somehow missing a random boss in each half, but having killed Deathwing.  I healed extensively with her at 70, gearing her out as well as Duskhawk through both Karazhan and whatever we were calling Justice/Valor points back then.  My warrior (whom y'all have seen in her shiny new transmogrification recently) can tank the new five-mans okay when I get up the nerve to queue into them, and my baby warrior is being leveled prot and doing random dungeons exclusively as a tank - I haven't even given her a DPS offspec.  (Prot AOE with Blood & Thunder, Cleave, and Victory Rush is a surprisingly satisfying way to level if you can find areas dense enough to pull enough mobs at the same time.)  I haven't done as much with my rogue recently, but I very much enjoyed 2v2 with my brother's rogue way back in the day, as well as Extreme Herb Farming (AKA getting exalted with Sporeggar via solo herbing trips in Underbog).  My warlock is... complicated as destro right now, but I think I'm getting a feel for it again.  She's got my transmutation alchemy, and I like her more as a goblin than when she was a blood elf.  My shaman I've taken through raid finder and gotten geared about equally to my priest - spammable chain lightning is awesome.

Those are the alts I'm at least marginally good at.  Combined with my hunters, that's six of ten classes.  The remainders (death knight, druid, mage, and paladin) I haven't gotten to level cap.  Even with all my baby alts, the ones I play the most are the priests (discipline, one of each faction, both in Northrend) and my warrior, who's in the upper 40s right now.  I like priest healing, and the queues for both the priests and the baby prot warrior are generally fast and painless.  That doesn't help with the "expand my horizons" kind of stuff I figured I would do prior to Mists, though.

Now, I've got one of each of the others.  I actually have a crapload of level 5ish mages, mostly gnomes, mostly with the same name.  I finally made myself get one further, so I have a draenei fire mage in the mid-20s.  She has portals!  And I know crap about fire.  My husband plays a mage at level cap, so I theoretically have someone around I could ask for help, except he plays the two other specs: arcane for PVE and frost for PVP.  Let's face it; I like to burn stuff.  This is why my warlock is destro.  I'm looking forward to Hot Streak, when I can cut out Arcane Missiles and spend more time with Pyroblast.  But really - I have no idea what I'm doing.  I push buttons, fire happens, and maybe I'm doing okay?  It's hard to gauge if I'm doing okay DPS at my level when I don't have heirlooms on the server she's on, and most of the other DPS I random into groups with do.  I'm having fun with her, which is the important part, but I don't want to be a burden on a group (or kicked) if I'm not pulling my weight and just don't realize it.

I tried playing a death knight back when they first came out, and it wasn't too bad; I just got bored with it. I made a new one a couple months ago to try to see if it's any better now in terms of "got bored with it" - and I'm not sure, because the specs and rotations don't really readily present themselves.  I have a bunch of buttons, and they do stuff, but I don't know which strikes to use in which spec.  She's unholy mostly because I find the ghoul names amusing.  She's also already acting as a bank, at 58.

I have a different but similar problem with my druid.  She's 15, currently feral, and which abilities she's supposed to use are obvious.  I just can't seem to get into playing her.  Maybe it's the zone - I started her as a worgen, so at this point she's been dumped into Darkshore, and really, after hearthing to Auberdine for the entirety of my Vanilla Alliance career, Darkshore is painful for me.  I spent a lot of time there, and the places and NPCs that I was familiar with are dead and destroyed.  Maybe if I take her over to Westfall the environment won't be so discouraging to getting to know her.

I've got two paladins.  One is my original Vanilla paladin, still in her 40s, who was shuffled around servers when transfers were free from overcrowding.  The other is my relatively new Tauren paladin, who is about 72.  I've been playing them as retribution, because ret is relatively easy, the buttons you push are pretty straightforward, and stuff dies.  I've gotten to the point that I'm not sure I'm doing ret right in groups, though; I'm pretty sure I should be doing better DPS, but I'm not sure how.  So I got them both some intellect plate (a challenge in both level brackets, surprisingly - and intellect plate heirlooms, at least from Justice Points, seem to be... lacking) and gave them holy off-specs, and... Oh, my God, I have no idea what any of these buttons or procs in holy mean.  I heal on three priests, right?  I push buttons, heals and bubbles happen, and I'm pretty good at keeping my mana bar at least half full for most of a dungeon, unless the tank or DPS are crazy and pull all the things.  But on the paladin?  I haven't really figured out her mana management.  I looked at some forum posts, and it seems to be a matter of picking efficient spells, using spells I don't have yet at that level, and judging with Insight.  But just reading spell tooltips and talents, I'm really not sure.

So yeah, there's four classes that I haven't played much, and at this point I think I've figured out why:  they're not intuitive for me.  Whether this is a deficiency of me or of the class or spec in question, I'm not sure.  My guild's death knight contingent, which had been pretty strong in Wrath even after the novelty wore off, has been more or less decimated in Cataclysm.  We don't have any death knights raiding regularly with us, and the ones that sometimes do are alts.  If I'm going to play her at all, I think I'm going to have to look up what each spec uses just so I can figure out how to get started with her.  We still have some dedicated druids; I think in the case of druids, it's really just me.  For some reason they don't click.  Paladins the guild still has in spades, and I think in this case it's a learning curve thing.  I'm going to have to actually sit down and read something to do 5's as a holy paladin, which seems kind of weird after how intuitively I got into discipline healing.  I think for the mage it may just be I picked a bad leveling spec, at least for groups; I'm kind of a slow caster on her still, so stuff tends to die in heirloomed groups before I can get a fireball off on it.

The overall deficiency with these classes probably isn't the classes, really; the problem is that I tend to pick specs that I like conceptually.  I was into Robin Hood and William Tell when I was in... about 4th grade; accuracy and trick shot kind of stuff appealed to me; I went Marksman in Vanilla, and other than occasional stints to tame pretty things, I've never left it.  I like discipline priesting because I like indirect healing, and I like utility, which discipline used to have a bit more of way back when.  I love atonement healing, and it's made leveling as discipline, which I've always done with my priest, so overpowered.  I can handle stuff up to about six or seven levels higher (singly; I've done groups of about six mobs three and four levels higher (accidentally) without dying) before the hit rating glyph for Smite and Holy Fire becomes insufficient.  I rolled my first warrior with the intention of tanking - before I rolled my first Horde hunter, actually.  I didn't actually level her for another two or three years, but smacking stuff in the face with a shield is my favorite part of being a warrior.  I've always loved subtlety's survivability, and getting around without being noticed is my favorite part of being a rogue: cat burgling, in a way, even though it's just an herb or something.  My lock is a pyro (and my void walker always got me killed).  And, well, I mentioned my shaman and chain lightning.

I like the idea of a pyro mage.  I have a chimenea in the back yard, and I like to have fires.  I also picked up grilling recently, because, well, fire.  (First time lighting a charcoal grill: one match. /flex)  Arcane appeals to me for similar reasons that discipline originally did, but the novelty of setting the world on fire with my draenei probably has to wear off first.  Holy was my first spec as a paladin, and I went ret when I picked the class up again... five? years later for the expediency of leveling.  The last time I really played holy, consecration was a talent.  It's changed so drastically since then.  Death knights and druids, though?  I don't really conceptually favor any of their specs - this is probably part of my problem getting into them.

So for now the death knight and druid will probably stay on the bench; since I kind of get the mage, and at least sort of get ret paladins, even if I haven't figured out how to make holy work, I'll probably focus on those two of my un-level-capped classes.

6/21/12

A New (for me) Warrior Transmog

Several weeks ago, after going through a cash-rebuilding spree following my splurge on Poseidus, I found myself awash in thorium and old world gems.  I was flipping through my various crafting books, looking for something that might make me more cash than the raw ore and gems themselves, when I (re)discovered the Enchanted Thorium Plate.  I was something of a completionist on my blacksmith for recipes 300 skill level or lower, so I did a lot of the blacksmithing quests and went through becoming a swordsmith on her.

So a couple weeks pass with me trying to unload the breastplate and pants on the auction house, but unfortunately my blacksmith is on Bronzebeard and not a fashion-conscious RP server.  What did this mean?  My warrior got a new look:



Boots, for a troll, are of course the hardest part, so I'm still using the Shinkicker boots I put on her as soon as transmogrification was put in.  A lot of the rest of the pieces changed, though.

  • Helm:  I keep it hidden, so I haven't bothered.
  • Cloak:  Similarly, I like the clean, no-cloak look on my warrior.
  • ChestEnchanted Thorium Breastplate.  There are some "same model as" options, but none of them have the attacked choker.  I really like the black/gold/steel coloring and the arm detail.
  • LegsEnchanted Thorium Leggings.  I like the color contrast between the leggings and the breastplate; same color scheme, but the black leggings give the set a better look than if the steel were dominate here.  These pants are decidedly low-riders if you forgo a belt.
  • Shoulders: Stormforged Shoulders.  These are a great color match for the Enchanted Thorium look, although they do sharply highlight the improvement in graphics detail between Vanilla WoW and Cataclysm.
  • Feet:  My beloved Shinkicker Boots.  A few other boots still available in the game (Gothic Sabatons, Heavy Lamellar Boots) have the same clean lines, but the color doesn't go quite as well.
  • HandsYmirjar Lord's Handguards.  I was having trouble finding gloves I liked to go with the set, but flipping through my banked items, I found my tier 10 gloves.  The color isn't a perfect match, but the overall look (dark, metallic, with yellow/gold scrollwork) works overall.
  • Wrists:  Since they're hidden by the gloves, I didn't bother transmogrifying the wrists.
  • Waist:  The old-school Belt of Might.  I am loving this belt and finding that it goes with damned near anything I want to dress up my troll in.
  • Shield:  FOR THE HORDE!  Ahem, still the Tyrant's Shield.  (If you follow the link over to WoWhead, I have the pants... if you can call them pants... in that first screenshot in the bank, but opted against having my troll's cheeks free to the wind.  I'm curious now what they'd look like on a tauren.)
  • SwordBlazing Rapier.  The sword, like the gloves, was something I was having trouble finding something I liked that worked through the set.  But, as I mentioned, my blacksmith is a swordsmith, and lo and behold, the Blazing Rapier.  It doesn't show up in the screen-grab from the armory, but if you look at the WoWhead link, you can see that it has its own fire aura.  This was especially awesome because I hate how (the admittedly cheap) Mending glow looked.  (If I can get a weapon of a higher ilvl than 346, I'll put something better on it.)

5/16/12

Evolution

My beta play has been slowed down by the mind-numbingness that is being asked to chair a search committee at work, and Diablo 3 will probably occupy my attention for a bit.  I'm a Loque'nahak kill from having finished Northern Exposure (Outland rares are being sneakier), and I've made back about 60k of what I spend on Poseidus (and then went and did Haris Pilton's bag achievement, and got a Kirin Tor ring, which was immensely handy).  I may break down and get a Traveler's Tundra Mammoth with account-wide mounts going in, because, let's face it, I can't be an engineer on every toon.  (Mostly due to the ore costs, really.)

So yeah, I've been in tying-up-loose-ends mode in WoW, and D3 isn't going to really change that.  What D3 does have me doing is thinking about the evolution in the complexity in game play in both the Diablo and the WoW worlds.

I mostly played a Rogue in Diablo.  I like playing an archer/ranged class, and you could still learn all the spells if you put enough points into magic.  I put a lot of points into magic.  Fire Wall was my go-to spell for practically everything, and I used Town Portal for extra light.  Yes, extra light.  I had the gamma turned all the way up, and I still needed more light.  The game was pretty simple: you just descend through increasingly lower levels of the dungeon.

Diablo 2, and its expansion, upped both the complexity of the story and the game play: you could enhance items with sockets via gems and runes; each class had unique skill sets and talents (rather than everyone learning the same magic spells); charms could further improve your character; and the game had a distinct storyline that wasn't just "get to the bottom of the dungeon and kill the big demon."  There was some flexibility (I had a stupidly huge amount of fun with a Barbarian dual-wielding throwing knives), and I could get away with things like stacking light radius or Charged Bolt procs on my armor.  (35%+ chance of Charged Bolt proc was a delicious, wonderful thing.)  I played several of the classes (Amazon, Mage, Assassin, Barbarian) that I immediately recognized the influence of when I moved on to WoW down the road.

So now we're looking at Diablo 3, and it's interesting to see just how much the evolution of WoW is influencing it in the same way D2 influenced the classes in WoW.  You can glyph skills to change their utility, and the quests and lore have been much more fleshed out.  The gameplay is a bit more... strategic?  Some skill sets work better for groups, some for single-target, and I've found myself basically trapping and disengaging with my demon hunter to kite bosses or groups around, much in the way I would with my WoW hunter.

Still can't rotate the camera, but I'd imagine that decreases the overall video/data load of the game by having a flat, if animated, canvas to work with.  Going back and forth between D3 and WoW (where I use click to move) is always an adjustment, as well.  (One of these days I'll give in and invert my D3 mouse buttons.)  I had to remap a lot of the default keybindings, as well, since I am a diehard qwasde user for in-combat movement.

Battletags were a nice addition, and through some experimenting with someone who had RealID disabled, but who I'd friended in D3 via battletag, we discovered that you can see someone you have battletag friended in WoW (that they're online, and what server they're on), but you can't see what character they're on, and you can't interact with them via the battletag/RealID communication or party invitation channels.  Also apparently it will tell people when I am in both WoW and D3.  Ahem.

Bottom line: I want Hungering Arrow in WoW. >.>