*grumble* *grumble*
Stupid talent point changes.
*grumble* *grumble*
Stupid real names on forums thing.
*grumble* *grumble*
(Reduction of talent bloat? Awesome. Making you put 31 points into a tree before getting access to the others? Grr. I want my Hawkeye, Scatter Shot, and fast pet Revive before I want my 31-point Marksman talent, Blizz.)
7/2/10
Cataclysm stuffs! Woo!
So, with that non-disclosure agreement lifted, MMO-Champion has lots of tasty info posted. Unfortunately Engineering is not yet implemented, but the hunter stuff seems to be mostly there.
Highlights: (Stop reading now if beta mechanics aren't what you're into)
With the redone talents, and 5 extra points, I think I'm going to be able to pick up everything I want in the Marksman tree, plus Improved Revive Pet, Hawkeye, and Scatter Shot. /swoon
Highlights: (Stop reading now if beta mechanics aren't what you're into)
- Aimed Shot is being reverted to its Vanilla flavor. Normally I don't care for Vanilla, but Aimed Shot out of Camouflage? I loved Aimed Shot out of Shadowmeld. This will be awesome, especially when combined with Readiness and, if needed, Feign to get out of combat. (That old Subtlety Rogue/Marksman Hunter multiclass I used to dream about? It's happened.)
- CRAZY LIKE A FOX. Autoshots on the move if needed.
With the redone talents, and 5 extra points, I think I'm going to be able to pick up everything I want in the Marksman tree, plus Improved Revive Pet, Hawkeye, and Scatter Shot. /swoon
While we're at it...
6/30/10
Halion, the Twilight Destroyer
I'll admit that, after we downed the third mini-boss in the Ruby Sanctum last night, I was initially underwhelmed by being confronted by a giant fuchsia dragon. The only lasting disappointment, however, is the color.
So, a bunch of us were in various Vault PUGs yesterday evening when, essentially, "WTF, Ruby Sanctum is available?" happened. A few minutes of, "Do you want to go to..." mixed in with, "I'm in VOA at the moment but..." and, "Wait, we're all in VOA at the moment," ended up with ten of us in Ruby Sanctum at about 7:30 EST last night.
The trash took some time - the dragons have a lot of health. There was much giggling about "Help me! I'm trapped in this tree!" The first miniboss (on the left) wiped us once because, hey, raid marks don't stick when he splits. The first of the five-dragon trash packs half-wiped us, but we quickly picked up that the commanders had to die first, and splitting the second of those packs went much better. The second miniboss, the drake, almost wiped us, because, hey, that patrol comes over really close, but we recovered with only two deaths. (And, hey, another chance to use Tranq Shot.) After that, the third miniboss was surprisingly not too bad - misdirecting the adds as they came in made it much smoother after the first wave. I think all that took us maybe a half hour.
Halion took us the next hour and a half or so; I was 6 minutes into my third flask when he died. (Note to self: Get more flasks before Thursday's raid.) To be honest, I didn't mind the wipes. This is, hands down, my favorite raid encounter of the expansion. (Sorry, Ony! You're still my favorite Vanilla raid boss.) I think I like it because while it requires "don't stand in the fire," the actual fire is forgiving enough to let you move out of it, and there's plenty of room to maneuver. The basically insta-gib laser in the Twilight phase is, if you're paying attention to the rotating orbs, easy enough to avoid, but not forgiving if you're not watching for it. Good DPS was important, but it wasn't a DPS race; balancing DPS, backing off or jumping over to the other phase if needed in phase 3 was more important.
In short - it requires coordination, it requires some precision, but it's not as frustratingly unforgiving as Sindragosa. (Sindragosa could have been much more fun if the whole fight were just phase 3. Maybe without chaining ice tombs.)
If the Ruby Sanctum is indicative of Blizzard's continuing evolution of raid encounters (that is, if it at all foreshadows what bosses in Cataclysm will be like), Azeroth 2.0 can't come soon enough.
So, a bunch of us were in various Vault PUGs yesterday evening when, essentially, "WTF, Ruby Sanctum is available?" happened. A few minutes of, "Do you want to go to..." mixed in with, "I'm in VOA at the moment but..." and, "Wait, we're all in VOA at the moment," ended up with ten of us in Ruby Sanctum at about 7:30 EST last night.
The trash took some time - the dragons have a lot of health. There was much giggling about "Help me! I'm trapped in this tree!" The first miniboss (on the left) wiped us once because, hey, raid marks don't stick when he splits. The first of the five-dragon trash packs half-wiped us, but we quickly picked up that the commanders had to die first, and splitting the second of those packs went much better. The second miniboss, the drake, almost wiped us, because, hey, that patrol comes over really close, but we recovered with only two deaths. (And, hey, another chance to use Tranq Shot.) After that, the third miniboss was surprisingly not too bad - misdirecting the adds as they came in made it much smoother after the first wave. I think all that took us maybe a half hour.
Halion took us the next hour and a half or so; I was 6 minutes into my third flask when he died. (Note to self: Get more flasks before Thursday's raid.) To be honest, I didn't mind the wipes. This is, hands down, my favorite raid encounter of the expansion. (Sorry, Ony! You're still my favorite Vanilla raid boss.) I think I like it because while it requires "don't stand in the fire," the actual fire is forgiving enough to let you move out of it, and there's plenty of room to maneuver. The basically insta-gib laser in the Twilight phase is, if you're paying attention to the rotating orbs, easy enough to avoid, but not forgiving if you're not watching for it. Good DPS was important, but it wasn't a DPS race; balancing DPS, backing off or jumping over to the other phase if needed in phase 3 was more important.
In short - it requires coordination, it requires some precision, but it's not as frustratingly unforgiving as Sindragosa. (Sindragosa could have been much more fun if the whole fight were just phase 3. Maybe without chaining ice tombs.)
If the Ruby Sanctum is indicative of Blizzard's continuing evolution of raid encounters (that is, if it at all foreshadows what bosses in Cataclysm will be like), Azeroth 2.0 can't come soon enough.
6/24/10
June, argh
June has been a busy month, and it's not even friggin' done yet. The first three weeks basically went vacation, Kingslayer, conference. I found Sindragosa to be a much more difficult fight than the Lich King was. Maybe that's just me, though. (I'm so glad I switched to rocket boots.) I'm still toting around Bloodsail Admiral from Memorial Day weekend, though.
There's been mild drama in the guild, but it's not so much of the volcanic argument type as the slowly simmering personality conflicts eventually pushing someone to go. It really sucks for those of us, officers or members, who like all the people involved. I don't like feeling as though I've disappointed other friends by not being able to keep all of us together in the guild. But at the same time, I learned to accept several things a while back that have helped me deal with it.
I've had a lot of friends leave the guild over the past four and a half years, but I think, in an MMO, that just happens. Their goals shift, and they want other things out of the game. Or there's someone that they're just tired of dealing with. And it's a game; there are ways to keep in touch and continue to play with the people you like spending time with even if you're not in the same guild anymore. People shouldn't stay in a guild if it's going to make them unhappy.
My rogue just finished the holidays for the Violet Protodrake, and my priest should finish up tonight or tomorrow, depending how much time I have if I'm raiding tonight. Last week the guild downed Putricide in 25 for the first time, which bumps us up to 8/12 for 25s. (I think I'm personally still at 6/12.) Hopefully I'll get to see Princes on 25 sometime - I've managed to solo-juggle kinetic bombs in 10s twice now.
There's been mild drama in the guild, but it's not so much of the volcanic argument type as the slowly simmering personality conflicts eventually pushing someone to go. It really sucks for those of us, officers or members, who like all the people involved. I don't like feeling as though I've disappointed other friends by not being able to keep all of us together in the guild. But at the same time, I learned to accept several things a while back that have helped me deal with it.
- I can't fix everything. Not every problem has a win/win solution.
- I can't make people like each other. Some personalities just clash, and not everyone is willing to deal with someone they just don't get along with.
- I can't change other people. People have to change themselves.
I've had a lot of friends leave the guild over the past four and a half years, but I think, in an MMO, that just happens. Their goals shift, and they want other things out of the game. Or there's someone that they're just tired of dealing with. And it's a game; there are ways to keep in touch and continue to play with the people you like spending time with even if you're not in the same guild anymore. People shouldn't stay in a guild if it's going to make them unhappy.
My rogue just finished the holidays for the Violet Protodrake, and my priest should finish up tonight or tomorrow, depending how much time I have if I'm raiding tonight. Last week the guild downed Putricide in 25 for the first time, which bumps us up to 8/12 for 25s. (I think I'm personally still at 6/12.) Hopefully I'll get to see Princes on 25 sometime - I've managed to solo-juggle kinetic bombs in 10s twice now.
5/17/10
I am not a Kingslayer...
But as of last Wednesday, 10 of my guildies are.
I have reached the ennui stage of raiding, I think. I've had my 4-piece T10 long enough that I've sold six or seven Primordial Saronites on the auction house. Our raid nights only align with my free evenings on one night right now (I'm available 5/7 nights a week most of the year), so I'm seeing the same content, or variations thereof, in ICC10 every week. This doesn't mean I'll stop signing up (unless the glut of DPS means I'm taking a spot someone who could use the gear needs), but I'm hoping that my Wednesday nights opening up will at least get me some variety in content. Next month our 25s move back to Thursdays, too, which will give me another night of raiding (hopefully). I prefer the larger raid size, and I miss 40-mans.
This Saturday's ICC10 group 2/night 2 was canceled for lack of healers, so I spent this weekend getting my baby hunter to 80. Yes, I have two level 80 Horde Marksman hunters on the same server. I regret the Blood-elfy-ness, but I can't afford to race change her, and the name doesn't seem Troll or Orc-ish to me, anyway. And two Taurens would be even more silly. The baby hunter is my jewelcrafter/new scribe. (The death knight scribe will be deleted in Cataclysm, to make way for... an undead hunter. Ahem.)
Next up will be the shaman, then the warlock, and then Mabs, the Night elf hunter who is my original. Mabs did 1-70 with a nightsaber named Kitty, but I'm going to do 70-80 with a crocolisk to see how that tanky pet works out. Kitty was pretty much Mabs's only, pet, too. I went to look at her again, and all she had in her stable was Kitty. (Kitty was aptly named Kitty, because Duskhawk's KitTabik, the wolf, is always called Puppy, despite having a proper name. Most of my other pets I actually refer to by name - Hadrian, Darius, Violet, Olin, Chad... I don't remember what Duskmoon's blue strider is off the top of my head.)
But those are pretty much my plans until I'm getting more raiding in - level the alts so they're ready for Cataclysm.
I have reached the ennui stage of raiding, I think. I've had my 4-piece T10 long enough that I've sold six or seven Primordial Saronites on the auction house. Our raid nights only align with my free evenings on one night right now (I'm available 5/7 nights a week most of the year), so I'm seeing the same content, or variations thereof, in ICC10 every week. This doesn't mean I'll stop signing up (unless the glut of DPS means I'm taking a spot someone who could use the gear needs), but I'm hoping that my Wednesday nights opening up will at least get me some variety in content. Next month our 25s move back to Thursdays, too, which will give me another night of raiding (hopefully). I prefer the larger raid size, and I miss 40-mans.
This Saturday's ICC10 group 2/night 2 was canceled for lack of healers, so I spent this weekend getting my baby hunter to 80. Yes, I have two level 80 Horde Marksman hunters on the same server. I regret the Blood-elfy-ness, but I can't afford to race change her, and the name doesn't seem Troll or Orc-ish to me, anyway. And two Taurens would be even more silly. The baby hunter is my jewelcrafter/new scribe. (The death knight scribe will be deleted in Cataclysm, to make way for... an undead hunter. Ahem.)
Next up will be the shaman, then the warlock, and then Mabs, the Night elf hunter who is my original. Mabs did 1-70 with a nightsaber named Kitty, but I'm going to do 70-80 with a crocolisk to see how that tanky pet works out. Kitty was pretty much Mabs's only, pet, too. I went to look at her again, and all she had in her stable was Kitty. (Kitty was aptly named Kitty, because Duskhawk's KitTabik, the wolf, is always called Puppy, despite having a proper name. Most of my other pets I actually refer to by name - Hadrian, Darius, Violet, Olin, Chad... I don't remember what Duskmoon's blue strider is off the top of my head.)
But those are pretty much my plans until I'm getting more raiding in - level the alts so they're ready for Cataclysm.
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