- Having an Enchanting Hut on anyone but an enchanter can be... frustrating. Not everything disenchants via the cauldron. Work orders are quite expensive when you're not able to disenchant everything. All in all, if you have an enchanting toon already... Let's just say I replaced my blacksmith's.
- The Storehouse is awesome! I have Jeeves and the guild bank button on my main, but I am so not regretting bank and guild bank access (and eventually transmog), and I am liking the extra work order capacity for the potential days I won't be able to check on them. This is, in fact, what I replaced my blacksmith's Enchanting Hut with.
- I haven't figured out which, if any, toon will get a Mage Tower (whatever the Horde name for that is). War Mill, sure. Stables, yes. Barracks everyone starts with, and I like followers enough to keep it. I think I'm giving my other engineer a Goblin Workshop to see what the inventions are. But I don't know what I'd do with the Mage Tower, really.
- Leatherworkers are still getting kind of screwed compared to professions that use ore or herbs, given that the Barn requires tying up a medium plot. That said, the Barn isn't actually that bad for a medium plot, especially on a toon that doesn't have a tank or healer queue (for the Inn quests) or one that doesn't collect a lot of other raw materials (to do work orders at the Trading Post).
- The Gladiator's Sanctum is... well, I don't PVP. I kind of want to give it to a toon for account completionism, but I really don't know which one I'd even try it on. The rogue, maybe? One of the other hunters? I don't know.
All in all, I think the way my toons' garrisons are going to shake out are:
- Small Plot 1: Crafting profession building
- Small Plot 2: Storehouse or crafting profession 2 building
- Small Plot 3: Salvage Yard or Storehouse, based on Small Plot 2
- Medium Plot 1: Inn or Trading Post (based on gathering profession and dungeon queue roles)
- Medium Plot 2: Lumber Mill or Barn (based on whether they need leather)
- Large Plot 1: Barracks
- Large Plot 2: War Mill (raiders) or Stables (gatherers); Goblin Workshop on Engineer 2