5/28/14

Hearthstone

Once upon a time, I played M:TG.  Back when, you know, I still lived around other people I knew who play.  So getting into Hearthstone hasn't been terribly hard.  I have a hunter deck I like, a rogue/murloc deck that works for the quests (and murloc swarming is always hilarious), a warlock deck that's fun (and not just because getting screwed over by your own demons is awesome), and a priest deck I made for the daily quest to summon something like 30 minions that cost 5 or more... that turned out to be fairly decent for casual play, as well.  And of course the mage deck with Archmage Antonidas and his endless fireballs never fails to disappoint for the "deal 100 damage to enemy characters" daily quest.

So why am I playing Garrosh, damn it?

I set the deck up thus, with a Gorehowl at the bottom that's below the scroll:
I wanted to make a deck that would play off the Knife Juggler, Violet Teacher, and Imp Master, which meant also pulling in the Frothing Berserker, Cult Master, and Flesheating Ghoul to play off the deaths of all those little minions you're hopefully summoning.  Questing Adventurer got thrown in because, well, why not?  It's a fairly light deck mana-wise, and it's easy to bump him up fast.

Warrior decks seem okay for buffing minions if they can survive a little damage.  And a Frothing Berserker hitting for 20 points in round 5 is just... impressive.  A bad draft means you lose pretty fast, but if a couple cards come out in combo and your opponent doesn't or can't knock off the dangerous ones (mainly the Berserker, Ghoul, and Adventurer) in a timely manner, they can quickly become overwhelming.  The Warsong Commander to give them charge when they first come out, the Cruel Taskmaster and Rampage to quickly ramp them up even more...

It's not a perfect deck, but it's making the non-class-specific dailies go pretty fast.

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