Marksman 1-80: Levels 71-79

Levels 71-79

Talents in the 70s are more Marksman ones, leading up to getting Chimera Shot at 78. Improved Stings are great for it, and the bleed from Piercing Shot is a nice damage boost. (It'll keep rogues from restealthing for the duration, too.)

Skills, Levels 71-79:
  • 71: Explosive Trap (Rank 5), Kill Shot (Rank 1), Raptor Strike (Rank 10), Steady Shot (Rank 3)
  • 72: Immolation Trap (Rank 7)
  • 73: Arcane Shot (Rank 10), Serpent Sting (Rank 11)
  • 74: Aspect of the Dragonhawk (Rank 1), Mend Pet (Rank 9), Multi-Shot (Rank 7), Volley (Rank 5)
  • 75: Aimed Shot (Rank 8), Kill Shot (Rank 2), Master's Call
  • 76: Aspect of the Wild (Rank 4), Hunter's Mark (Rank 5)
  • 77: Explosive Trap (Rank 6), Raptor Strike (Rank 11), Steady Shot (Rank 4)
  • 78: Immolation Trap (Rank 8)
  • 79: Arcane Shot (Rank 11), Serpent Sting (Rank 12)
There's a lot of new ranks through the 70s, and you also get three new skills, on top of Chimera Shot from talents.

At 71, you get Kill Shot. This is sort of a ranged execute, usable when the target is under 20% health, with a longer range than other shots (for picking off runners). It has a 15 second cooldown, which can be reduced with a glyph. It hits hard and crits harder. (I've seen 12-13k on the Headless Horseman's head over the past couple weeks, and with damage boosts or on vulnerable bosses, you can get crazy numbers.) I wasn't initially sold on it for leveling until it saved my behind against an elite on a group quest in the Borean Tundra that I was trying to solo.

The next new skill you get in the 70s is Aspect of the Dragonhawk. It combines Apsect of the Hawk and Aspect of the Monkey, but alas, did not get Aspect of the Monkeyhawk (or Aspect of the Flying Monkeys of Doom) as its name. However, if you want to talk about survivability against multiple pulls or adds, it really helps. (I dodged Onyxia a couple weeks ago when the tank dropped at the start of phase three during a messy run. It was awesome. I immediately Feigned.)

You also pick up Master's Call at level 75. This will make your pet break you or someone else out of a snare. Although primarily a PVP skill, there are some boss fights where this can be helpful. (Hodir comes to mind.)

At 78 you should have enough points in Marksman to pick up Chimera Shot. This is a hard hitting shot that will hit harder if you have Serpent Sting up, possibly disarm your target if you have Scorpid Sting up, or give you a shot of mana if you have Viper Sting up. It has a 10 second cooldown which can be shaved slightly with a glyph.

Chimera Shot is the shot to which I have most other stuff macroed. I don't have any On Use: trinkets, or those could be included, as well.
/cast Chimera Shot
/cast Silencing Shot
/cast Kill Command
/script UIErrorsFrame:Clear();
Ranged weapons are plentiful throughout Northrend, though they seem to favor guns. Or at least, as an engineer able to make Mammoth Cutters, I favored guns.

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