I'm carrying a 36-slot engineering bag around me for all the ones I'm still toting around with me; after whittling down the list, these are my top five favorite:
5. MOLL-E: I looked high and low for a screenshot of my MOLL-E in action, but it's one of the more mundane gadgets I carry, so none immediately jumped out at me. I'm sure it's in a boss-kill shot somewhere; I just haven't found it yet. My favorite engineering gadgets fall into one of two categories: Insanely practical (MOLL-E barely beat out the Thermal Anvil for #5) or randomly deadly. MOLL-E hasn't killed me... yet.
4. Zapthrottle Mote Extractor: The mote extractor was the source of much random glee and obsessive zapping in the Burning Crusade: it lets you suck elemental motes out of random balls of gas in various zones. Water (originally life) in Zangarmarsh, mana in Netherstorm, air in Nagrand, shadow in Shadowmoon Valley. And it puts them on your map now.
3. Dimensional Ripper - Everlook: This is my favorite of the many transport items available to engineering, because one of the possible mishaps sets you on fire. I was unprepared the first time this happened and quickly burnt to death; after that I learned to pay attention and eat immediately - percentage-based food was especially helpful.
I... actually have a lot of screenshots very similar to this one. |
1. Loot-A-Rang: This is the gadget I want on all my other toons. Loot-A-Rang, Fetch, it's all good. I have both on several hunters. An excellent follow-up to the Booterang.
So, when I was making this list, I decided to thin out the explosives, since they're not really gadgets, per se, but they were quickly bloating the list. So here's a bonus list of my favorite explosives:
5. Explosive Sheep: Sheep, that explode. This should not be difficult to understand, especially if you're familiar with Worms Armageddon.
4. Goblin Mortar (and the Mortar: Reloaded): Because:
This isn't the only screenshot I have in this approximate position. |
3. Seaforium: If you ever went through Dire Maul on a tribute run and couldn't get the key to drop... Also allowed you to bypass that annoying slime tunnel in the Shattered Halls. And open locked chests. Handy when rogues are on the decline. (Or when they hadn't leveled lockpicking, aeons ago.)
2. Global Thermal Sapper Charge: Just insert cackling here. I used to use these in Wintergrasp. I still have a couple, but the cooldown on them puts all your explosives on a five minute cooldown.
1. Goblin Rocket Launcher: We used to use this for the first pull in the Botanica, for the stun. One of my favorite PVP deaths was getting sheeped by a gnome mage (I was on my priest), and then she follows it up by immediately pulling out this rocket launcher. It was just awesome.